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star player rolls

Posted: Sat Nov 23, 2002 11:08 pm
by Oxinotl
Ok here goes.. some silly questions for you about star player rolls

I get all the basic stuff exept two things. When a player goes from, lets say, veteran to emerging star, and you get three rolls on the star player roll table, do you pick one of those or do you get both results?

What happens if you get the same result on a stat increase that you allready have 2 of or if you have taken all skills that you can have, are those extra rolls wasted?

Posted: Sat Nov 23, 2002 11:18 pm
by longfang
:o One roll per skill level.
Check the living rule book but I think you lose the skill role if you already have the stat increased by two. This may change in the future to you being able to take a normal skill even if you roll 10, 11 or 12. Of course you can house rule on this.

Posted: Sat Nov 23, 2002 11:26 pm
by Oxinotl
I had a feeling i was on the wrong track. it just seemed a bit too much.
I still think that the LRB is a bit confusing on this. Look at the list on page 40 on the left column. It says star player rolls. And then it lists numbers of rolls.
Thanks for clarifying

Posted: Sat Nov 23, 2002 11:28 pm
by Oxinotl
Btw, your right. On page 40 is says that any additional characteristic increases are lost. It says nothing about skills though.

Posted: Sat Nov 23, 2002 11:39 pm
by Ithilkir
It is meant to be the number of total rolls the player will have had in his career, though I can see the confusion. Only roll once for the player when they advance to the next level.

Posted: Sat Nov 23, 2002 11:50 pm
by Darkson
The BBRC are considering allowing coaches to take a (normal?) skill on a star player roll of 10,11and 12.

Re: star player rolls

Posted: Sun Nov 24, 2002 12:01 am
by Darkson
Oxinotl wrote:I get all the basic stuff exept two things. When a player goes from, lets say, veteran to emerging star, and you get three rolls on the star player roll table, do you pick one of those or do you get both results?
:lol: That's 28 advances if a player got to Legend.

Let's see,

Wardancer 10/5/6/7 Block, Dodge, Leap, Catch, Diving Catch, Diving Tackle, Tackle, Pass Block, Pro, Shadowing, Strip Ball, Sure Hands, Side Step, Sprint, Sure Feet, Leader, Nerves of Steel, Jump Up, Guard, Mighty Blow, Piling On, Multiple Block, Pass, Accurate, Dauntless. :o

Of course, that's allowing for a few doubles :lol: :lol:

Posted: Sun Nov 24, 2002 12:04 am
by Oxinotl
Hehe Darkson, as i said, i felt i had gotten it wrong. Admit that it would be cool though :)

Posted: Sun Nov 24, 2002 12:10 am
by Darkson
Well, I've have one on my team :lol:

Posted: Sun Nov 24, 2002 12:15 am
by Ithilkir
And I'd bet you'd still roll double 1's on dodging out a tackle zone, fall over, break armour, die and fail the apothecary roll :)

Posted: Sun Nov 24, 2002 1:00 am
by Munkey
That's 28 advances if a player got to Legend.

Let's see,

Wardancer 10/5/6/7 Block, Dodge, Leap, Catch, Diving Catch, Diving Tackle, Tackle, Pass Block, Pro, Shadowing, Strip Ball, Sure Hands, Side Step, Sprint, Sure Feet, Leader, Nerves of Steel, Jump Up, Guard, Mighty Blow, Piling On, Multiple Block, Pass, Accurate, Dauntless.
Playing against Wardancers feels a bit like this some days anyway :x

Posted: Sun Nov 24, 2002 4:36 pm
by longfang
Not if they come from Essex, eh Zynox? :lol:

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