Aha, this explains the PM
Unfortunately I don't have anything like that. The NAF install supports the 24 official teams and (as of this version) three unofficial community rosters. Do check it out!
The big danger you need to be aware of when implementing any house rule set, particularly untested/experimental sets that change radically over time, is that obblm doesn't play nice when you make changes to existing rosters in the code; all tweaks introduced over time flow through to existing rosters, which can be a game changer when, say, skill access changes on a player (a common occurrence between ntbb rulesets).
It's also particularly hard to standardise changes across databases, as adding in a new player type to one version might take up a sequenced number that's already occupied in another; so simply copy and pasting code from another install is liable to create a conflict in your install and, for want of a better word, might bork your website until you can trace and resolve the overlap.
If that doesn't put you off, then all the code you need is in the /lib/gamedata files
Good luck!
