I have a list of 35 items that I want to add to the PBeM program.
I mailed the list to bbtool yahoo group and at some point the new official PBeM BB tool site (
http://www.pbembb.com ) will have the list up under the beta requests.
One of the 35 items is automatic rolling of the interception for the player with the BEST chance of catching the ball before the passing window even appears.
IE I right click to pass, then choose the target .. the interception attempt window will open BEFORE the pass window.
Then if the player succeeds at the interception attempt, you can mail the turn back ... if there was another eligible interceptor with the same odds of catching the ball, you could give it them instead (ie you won't HAVE to leave it with the player that caught the ball if another one with the same roll (normally a 6 anyway) could have caught it.
In case you missed the list ... here are the 35 things on the list to update to the tool:
Just FYI here is the list of things on my programming list
for the tool (in no particular order):
1) Added level of cheat prevention
2) Amateur skill for PBeM Human Pub teams
3) NoDeath skill for PBeM Human Pub teams
4) Right click player menu option: AV/Inj roll
5) D6 Throw-in movement (Squigs/Fanatics) right click
6) Block Re-roll button
7) Pro re-roll button for Dodge, Pass, GFI, Pick-Up, Catch
windows.
8) Cards option 2 6s Cheerleaders = RE and
2 6s Assistant Coaches = DT
9) Change APO to APOTH with each letter being
a seperate button for leveled Apoths
10) If O in APOTH is greyed, no KO special rolls.
11) Add the Dig skill (right click player)
12) Add the Bear Hug skill (right click player)
13) Add Goblin Net throwing (right click player)
14) Add throwing Bombs (explosive, stink, and BIG)
15) Add Bullet Throw skill to pass window
16) Add option to make Niggle rolls at beginning
of each half.
17) Text export option for the viewable log file.
18) Right click D8 D6 ball scatter
19) Help File
20) Automatic Kickoff results applied
21) LRB new rules .. Horns+Frenzy counts on 2nd block
for +1 ST against Stand Firm if the 1st block was
at +1 ST
22) Option to only have passes fumble on a modified
1 from FA and TZs ... Very Sunny and Range mods
don't count.
23) Add Experimental kicking rules (along with an option to have
a setting for whether AG or ST is used for distance)
24) Add the Easily Confused skill (Thrud)
25) Add automate Argue the Call roll for Secret Weapons.
26) Investigate log rewind errors caused by automatic
Argue the Call from Fouling ejections.
27) Add option that Coach cannot be ejected from automatic
Argue the Call roll if Get the Ref kickoff result in effect.
28) Turn markers for Blitz/Pass/HandOff/Foul/Cast
29) New MVP rules are that any player not missing the game
or Niggled out can get the MVP (the tool currently
requires them to be on the field at least once) add
option to apply the current LRB rules for MVP.
30) Add option to allow Cheerleaders and Assistant Coaches
to be permantenly Removed from the roster.
31) Add ability to manually adjust re-rolls duing the Post-Game
(currently due to an alignment problem the Buy button
for re-rolls prevents this ability).
32) Add pull down menu options under the SPP top menu
to REMOVE all the different types of SPPs from a
player for the game ... (biggest pain as commish is
manually removing incorrectly given SPPs from the
html after export)
33) Be able to add a line to your html file that allows you to
choose a primary color for your team and a secondary
color instead of using red and blue.
34) Add in an automatic interception roll for the player with
best chance of intercepting when a pass roll is made.
Automate Safe Throw to go allow with this change.
35) Fix the bug that doesn't use the bbcards.ini file that you
name in the league ini file but always uses bbcards.ini
no matter what. Also add in a feature to use a different
handicap table (like the bbcards.ini option)
Galak