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Cyanide PC Dark Elves are here!
Posted: Thu Nov 19, 2009 2:12 pm
by Scalpifig
Just updated my Blood Bowl for PC and got the pleasant surprise of Dark Elves waiting for me
So jump online and auto update your PC Blood Bowl and you too can play the Dark Elves!
Re: Cyanide PC Dark Elves are here!
Posted: Fri Nov 20, 2009 9:29 pm
by JaM
Just hope this upgrade fixes my chaos problems... I'm throwing and picking up on a 4+, unless have have extra arms then it's a 2+. Wild Animal is ALWAYS on, wheter I block/blitz or moooooove.
It's not funny anymore, I'm playing in "boring rain" it seems.
Re: Cyanide PC Dark Elves are here!
Posted: Fri Nov 20, 2009 9:48 pm
by Khail
Those actually aren't problems JaM, it's just how the game displays things. It's telling you that with 3AG, it takes a 4+ roll to pick up the ball or whatever. Then it adds the modifiers to whatever you roll and spits out the result. You have to read the whole string. Wild Animal for example is always a 4+ roll, but if you block or blitz it shows a +2 modifier to the roll if you read the whole line.
It's horribly confusing and doesn't look right at all, which isn't exactly surprising from Cyanide.
Re: Cyanide PC Dark Elves are here!
Posted: Fri Nov 20, 2009 11:18 pm
by JaM
No, it doesnt. It says: you rolled a 3, and need a 4+ to block... wtf ?
Funny thing is, I havent experineced that with my Orcs. But I started the Chaos team after the previous upgrade IIRC. I thnk it has something to do with that.
Just as the audience getting quiet. Before they would be shouting the whole match, now you only hear them the first 5-10 seconds of a turn.... Creepy.
Btw, just played a game with DE. I like them, even if I cant really distinguish the linos from the blitzers from the runners yet. But it's nice to have another elf-flavour in the game.
Re: Cyanide PC Dark Elves are here!
Posted: Fri Nov 20, 2009 11:34 pm
by katadder
believe me the skills work as they should in regards to dice rolling, if you read it in the text box bottom left you will see your roll with a +2 modifier.
by the exact wording of the rules you do actually need a 4+ always for wild animal but on a blitz/block you get a +2 bonus to the dice roll. us tabletop players just automatically say blocking, wild animal 2+ but by the actual rules its 4+ but you add 2 to whatever you roll. your reroll box might come up with
Wild Animal: You got a 1 and require a 4 Do you want to re roll.....yes
but thats because it is stating your target number which is 4+ and doesnt state the modifiers. yes its confusing but it does actually work as it should.
same goes with dodges, picking the ball up etc etc. theres a big thread about this on the cyanide forums that explains it all in greater detail than I have:
http://www.cyanide-studio.com/forumBB/v ... =25&t=8312
Re: Cyanide PC Dark Elves are here!
Posted: Sat Nov 21, 2009 5:17 am
by Scalpifig
Khail wrote:It's horribly confusing and doesn't look right at all, which isn't exactly surprising from Cyanide.
But as katadder says, that's how the rules are. We as players know you only need a 2+ on a d6 for an elf to pick up a ball in no tackle zones. But it's actually an end result of 3+ (with a plus one modifier)
So while we as intelligent humans can make the next logical step without any effort, stupid computers need to do each step individually (and maybe new players to the game...)
Cyanide also changed it to the more 'rules as written' version of dice roll and rule display in the same patch when the little 'registered' mark appeared next to every instance of Blood Bowl in the game. Words from GW may have been to make it 100% legit I reckon and make it EXACTLY as the rules state. Sure there are rules interpretations etc that need a little tweaking but those come out in the wash.
Re: Cyanide PC Dark Elves are here!
Posted: Sun Nov 22, 2009 1:52 pm
by JaM
Heh... checked some more, and it seems you guys are correct. It is indeed confusing, for me at least.
Feel like an old timer sometimes...
Thanks for the help, appreciate it.
JaM