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cyanide question: fend, wrestle and apoths

Posted: Wed Oct 13, 2010 6:50 am
by plasmoid
Hi all,
saw a thread on cyanide that made me wonder:
Doesn't wrestle work?
Doesn't fend work?
Don't they have induced apoths available?

Cheers
Martin

Re: cyanide question: fend, wrestle and apoths

Posted: Wed Oct 13, 2010 7:30 am
by Darkson
From the bug list:

Wrestle:
Over-ridden by player's own Juggernaut skill (no option to use Wrestle skill while using Juggernaut).
Pop-up menus may conflict when both players have Wrestle.
Not enough information on prompt for Wrestling. Should be "Your opponent (does not have)(has) Block skill. Your player (does not have)(has) Block skill. Do you wish to use Wrestle?" If both players had Wrestle I would ask active player first although it doesn't really matter as long as the second player gets asked if the first player declines to use it.

Fend:
Should be optional.
When used with Side Step and still adjacent to a Frenzied blocker after the first block, second block is not thrown.

I've heard of a couple of other issues, but they'e never been confirmed.


Wandering Apos can be induced in Classic mode, but not in Blitz turn-based mode (Babes are the reverse). :roll:

Re: cyanide question: fend, wrestle and apoths

Posted: Mon Oct 18, 2010 1:04 pm
by Ulthuan_Express
plasmoid wrote:Doesn't wrestle work?
One of my friends claims to have had his player stunned when selecting to use Wrestle, which suggests not.

Re: cyanide question: fend, wrestle and apoths

Posted: Mon Oct 18, 2010 1:08 pm
by inkpwn
A common bug i have heard is that even with wrestle the game still asks for an armour roll.