
Is there also a link to the "Hot List" mentioned by Galak?
Moderator: TFF Mods
Actually .... that was probably only a Short Pass ... I'll have to relook at the game file. I only throw to Long Pass range in emergencies ... so now that I think about it ... it was probably a Short Pass as I don't like my fumble odds to be more then 33% .... 50% fumble rates on Long Passes is not my idea of a good time.Alesdair wrote:In that case why did you throw him so far across field that he couldn't make it to the end zone...
Or where you just eating up the clock so that the norse didn't have time to get a reply tuchdown...
Magier wrote:What is the "on Pitch TTM" actually? I've never seen it mentioned - but then, I'm not on TBBF that often.
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Take Root: With the Ogres gone, the Flings lose any tournament viability at all. Also Take Root is really not a nega-trait at all to Old World or Wood Elf teams. To move all nega-traits to on-pitch effects and make it a true negatrait for WE and OW teams, please consider the following wording for Take Root (both have been tested already for balance):
"Before taking an action with a player with this characteristic that is neither prone or stunned, roll a D6. On a 2+, he is fine and may continue his action as normal. On a 1, he takes root into the pitch and loses his action for this turn. In addition, for the rest of the drive, no actions may be taken with this player and he has no Tackle Zone. If he had the ball, he'll drop it and it will scatter one square causing a turnover if not caught by another member of your team."
If this is deemed too negative ... an on-pitch Take Root like this could be considered:
"Before taking an action with a player with this characteristic that is neither prone or stunned, roll a D6. On a 2+, he is fine and may continue his action as normal. On a 1, he takes root into the pitch. For the rest of the drive, he is considered to have an MA of 0 and cannot Go For It. He will still be able to block adjacent opponents without follow-up."
http://www.midgardbb.com/BBRC_HotList2003.htmlIs there also a link to the "Hot List" mentioned by Galak?
This game is why I will now really miss Ogres on Halfling teams.Democritus wrote:that is a blood match what have you done to your halflings? Made them killer machines?
What was the ending score in that game?
Tell us more about that game, please...
First off- nice work. I don't think the PbemBBL is particularly weak either, I have played some pretty strong coaches there.GalakStarscraper wrote:WE DID IT!!!!! ... After 12 games and often playing with a lesser TR, my Halflings have reached a 50% win rate in the PBeMBBL LRB only league. Two years playing mostly only stunties paid off.
Now I just wish I wasn't going to lose my Ogres I've gotten attached to the blokes.
PBeMBBL Halfling team: Iron Chefs
http://www.pbembbl.org/teamView.php?teamid=13
Overall record for 12 games:
6 wins - 6 losses
Held scoreless: once
Lost by more than 1 TD: once
Game 1 ... my TR 100 ... opponent TR 100 Dark Elf ... Won 2-1 ... Cas 0 for/1 against (Khain's Favorites)
Game 2 ... my TR 107 ... opponent TR 100 Wood Elf ... Lost 1-2 ... Cas 1 for/5 against (Fangorn Hammers)
Game 3 ... my TR 116 ... opponent TR 100 High Elf ... Lost 1-2 ... Cas 2 for/1 against (The Divine Prophets)
Game 4 ... my TR 119 ... opponent TR 100 Skaven ... Lost 0-3 ... Cas 0 for/7 against (Stench of Decay)
Game 5 ... my TR 116 ... opponent TR 113 Norse ... Won 2-1 ... Cas 2 for/7 against (Icewind Dale Nordiques)
Game 6 ... my TR 115 ... opponent TR 107 Dark Elf ... Lost 3-4 ... Cas 1 for/2 against (Khaine's Fury)
Game 7 ... my TR 115 ... opponent TR 117 High Elf ... Lost 2-3 ... Cas 5 for/2 against (Vardo Malte Rina)
Game 8 ... my TR 125 ... opponent TR 119 Chaos ... Won 2-1 ... Cas 1 for/5 against (Benefinical Mutations)
Game 9 ... my TR 125 ... opponent TR 141 Lizardmen ... Lost in OT 1-2 ... Cas 1 for/3 against (Armour-Gekon)
Game 10 ... my TR 131 ... opponent TR 140 Goblins ... Won 2-1 ... Cas 2 for/2 against (Foul Play)
Game 11 ... my TR 129 ... opponent TR 157 Norse ... Won 2-0 ... Cas 7 for/2 against (Battle Creek Dragons)
Game 12 ... my TR 136 ... opponent TR 137 Chaos ... Won 2-1 ... Cas 3 for/3 against (Chaotic Mongers)
Galak
Bugger, I blame Blitz! and Ripper for thatGalakStarscraper wrote:Game 10 ... my TR 131 ... opponent TR 140 Goblins ... Won 2-1 ... Cas 2 for/2 against (Foul Play)