Tournament Type
The event was a team tournament for teams of 3. Not new in general what with World Cup, Eurobowl, UKTC et al but I don't think there are (m)any one day team events. Teams of 3 worked well for a small (in terms of both time and number of teams) event and I wouldn’t want to go bigger for this. As those of you who’ve done team tournaments know it generates a great sense of camaraderie within the room and I must say it was a very pleasant addition and I highly recommend anyone who hasn’t been to a team event to go to one.
Pros: Team tournaments are awesome, Great atmosphere, Change from standard solo
Cons: Takes a little more organising/stress to round out last spots, Odd number of teams would have been awkward with teams of 3
Accelerated Swiss
The biggest difference at the event was that I used Accelerated Swiss for the draw. Although this was not at all necessary in terms of finding an outright winner for the size of event it did still have some benefits for potentially matching more ‘serious’ players sooner than standard swiss.
The seeding was done based on the BBALLs Shield tournament series scores. This meant the seeding was on this years form rather than historical rankings. This was probably of a benefit for this tournament because there are still a lot of relatively new NAF coaches in London who would possibly be unfairly penalised by an ELO based system. London tends to not get too many external visitors for 1 day events so this seemed reasonable. This did mean the team of ne’er-do-wells who pitched up in their matching shirts with almost no series points were unseeded. This was both a negative, as they were very arguably the strongest side there, but also a positive as if a seeded team were to get a draw when they did play, in theory they’d have a stronger result overall. This would possibly be a fair reward for going to lots of London events whilst still not being an unfair power skew for unseeded sides.
If you looked at the results then you’ll see that the aforementioned unseeded team did indeed win by winning all 4 matches. Although their earlier rounds were in theory easier at the end of the day they proved themselves by beating everyone put in front of them. However the hypothesis would have been correct as if The Pirates had drawn R4 (which was on the cards until quite late on) with them they would have won on SoS.
Trying to ignore actual results due to small sample size and just concentrate on the fixture distribution you can see that the top 3 finishing seeded sides all faced almost exclusively opponents from the top half of the table. This is exactly what Accelerated Swiss aims to do so it appears to work exactly as expected. The fact that an unseeded side was also able to win prevents a mis-categorisation to adversely affect a coaches chances like McMahon would.

As an additional note, rather than the traditional 1st, 2nd and 3rd I distributed the prizes as Overall winner and Unseeded winner (unless you won, in which case it went to 2nd place). This meant that even if you were unseeded and not ‘incorrectly’ so you weren’t excluded from any potential prize if you did well enough. In this case it was 1st & 2nd but it could be very different were seeded sides to dominate.
Pros: Top few sides played other top sides more often, Unseeded side not prevented from winning both overall and in general
Cons: Incorrectly unseeded side can have an easier run of fixtures, Careful thought needed to seed sides suitably prior to event to prevent potential mis-categorisation
Tournament Software
As I was running a team tournament and wanted the increased functionality of the Accelerated Swiss I decided to use Sann’s ExScore to run the event. Without using this I don’t think I would have been able to leverage the first two rounds as Score does not give the functionality to adjust draws easily. With ExScore I knew I could manually tweak the team matchups and then have the software re-draw the individual fixtures for me.
Admittedly with a low number of teams the first two rounds were 80% manual draw. For the first round I just swapped any instance where an unseeded team was playing a seeded one and it was still effectively random. In the second round I took the initial ordering list of teams and added the bonus points on. I could then manually run down the list and match the pairs based on this and trusting the tiebreakers were managed for me. The 3rd round onwards was a normal draw so worked smoothly.
If this were to be run on a larger scale a proper method of running this draw would definitely be needed. Both in terms of being able to handle the manual draw and in general use I found the software worked excellently It even managed to cope with the instance the wrong pairs within a team matchup played and took the switch of coaches smoothly. The only other missing element as far as I was concerned was my odd tiebreakers not in the functionality.
Pros: Ran very smoothly, Greater draw flexibility than Score, Some elements of tournament structure much easier to implement
Cons: Can be intimidating if not au-fait with Excel & something goes a little wrong, Needs Windows Excel to run
Rules Pack
For completeness I include the rulespack here, although possibly less of interest to other parties. This was the first one I did on my own, Pearlies is just a tweak of the Ironmanji set, so was interesting to see how it went.
The base skills were pretty standard, if a skill short from normal rule sets. Due to concerns about the bonus packs (see in a moment) the tiering ended up very shallow so Tier 1 was probably over preferred by the package (57% of teams were Tier 1). I’m not totally against this as this was supposed to be the final event of a year long tournament series so people bringing their A game is theoretically a good thing.
Having said that due to the bonuses & team restrictions there was still quite a range of races, 20 of the 27 allowed (UnderGobs were a separate Tier than Underworld) from 42 coaches.
For the bonuses I had 3 aims I wanted to hit; Be suitable powerful as they’re a bonus, have suitable downsides so they were all balanced, be fluffy to match the 4 London groups that make up the BBALLs.
Part 3 I think was a total success, perhaps slightly to the detriment of the balance. Particularly for the TalkNuffle bonus (+AG, AV changed to 6) I was wedded to the negative for fluff reasons so it was almost certainly ruled out for pieces with AV over 7. The other negatives were probably not all as bad so it was a little unbalanced.
In terms of balance the ECBBL bonus was by far the most popular as the negative was the least bad. In future this may want to be increased, possibly to -MA, to equal it up. The DBL reward was thought to be the most ‘broken’ prior to the tournament but didn’t have a huge takeup so this is still up for debate.
Pros: Had a good selection of teams represented, the bonuses were super fluffy, the DBL bonus was very unique and people who took it enjoyed it greatly
Cons: ECBBL bonus negative not balanced enough, Tier2 very underrepresented
So overall, I think that Accelerated Swiss definitely has application for events where you either want to have top coaches play each other more quickly or have more entrants than your number of rounds would allow a distinct winner from. It would definitely need software with the draw system built in though for large events as a manual process is too complex over 20 or so entrants.
I think I will definitely be running the BBALLs Cup again and would do so with Accelerated Swiss again, NAF approval pending of course.
I’d love to hear any opinions on anything to do with the tournament & format, and field any questions there may be about what I did.