Just quick note on the top 20 first: You really should stretch any comparisons to all the team on equal number of points. The NetTD+NetCas tiebreaker on individual scoring means all the bash teams (Chaos) get ahead on the individual tiebreaker. So talking about top20 is a bit misleading.Wulfyn wrote:
The only thing I didn't like was the tiebreaker being on the tier selection of the teams picked as opposed to strength of schedule or some other tiebreaker combination. Given the lack of granularity in the points system (with 60 teams you are going to get a lot in each final point tally) there needs to be a good way to create a tiebreaker to split those teams. This was most apparent in the 2nd - 4th place range where all teams were on the same number of points. Team Wales missed out despite playing on the top tables against the front runners all weekend. And tho it pains me to say it because I have so many friends on the team it felt like Doggy Bag All Stars didn't really deserve it as much as Team Wales or Alfea.
Tiering feels like a bad way to do it because the lower tiers are already getting a bonus to attempt to equalise them. And looking at the top 20 or so places that seems to bear out with around 5 tier 1, 5 tier 2, and 10 tier 3 doing that well. Stretching to top 50 we do see tier 1 places coming back (about 20 / 10 / 15 ish teams of each tier) but it seems clear that taking some tier 2 (necromantic / humans) or tier 3 (chaos / nurgle / underworld) is a better option that a lower tier 1 team (highest chaos dwarves were 73rd, highest orc was 112th). Why should a team finish higher than another because they took Chaos (7 teams in the top 20)? Just doesn't make any sense to me.
Personally I am very surprised to see Chaos do so well as they did, especially after their "meh" performance in the Fumbbl team cup (with some of the strongest coaches in the world choosing them they still only got 50% win).
That being said: I think your analysis on that the "weaker" tier 1 tiems are bad picks for this particular tournament is spot on. Then again; with this rule set it really encourages people to step out of their comfort zone and go for a bit more risky choices. In the pre tournament discussion my team discussed this at length and we decided that the tie breaker is quite huge in this, so we will risk a tier3 team (Underworld) and we forego the safe Undead for slightly more risky tier2 (Humans). This is us doing metagaming, and I think it is a bit harsh to say that this would make us less "deserving" than the two other teams at the same number of points after six rounds. I would argue; quite the opposite. Creating your team with the tie breaker in mind seems sensible to me, and I really enjoy that sort of metagaming pre-tournament. Especially when it pays off!

I will agree that strength of schedule might be the best tie breaker that is out there, but that doesn`t mean this should be the number 1 tie breaker in all tournaments.