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Tournamnet Skill Assignment

Posted: Tue Mar 23, 2010 10:29 am
by gamesvaultsteve
Hi all.

We are running a tournament in September and we are trying to decide what is the best way to assign skills at the end of each match.

At the Corrivalry tournamnet in February, rather than allowing each Coach to pick the player and the normal skill, instead at the end of each match each Coach rolled to randomly to see which player on his team got a skill and was allowed to roll 2d6 to see if it was a normal skill, double or stat increase.

This seemed to work well and spiced things up a little. So rather than having lots of predictable skills on Blitzers and cathers, you had linemen and blockers picking skills and getting the ocasional stat increase!

I would appreciate your thoughts.

Steve

Re: Tournamnet Skill Assignment

Posted: Tue Mar 23, 2010 11:08 am
by Grumbledook
Played in quite a lot of different tournaments with various skill assignment rules

I prefer getting all skills at the start of the tournament now and having the same team every game

it makes a wider range of races more competitive


not a fan of stat increases, far too random and gives a big boost to whoever gets lucky with them

Re: Tournamnet Skill Assignment

Posted: Tue Mar 23, 2010 12:14 pm
by Mootaz
I also don't like that whole "rolling for skill" thing. I get +ST on my Wardancer, you get a normal skill on your Zombie. Now we play against each other. Wow, that will be fair.

Re: Tournamnet Skill Assignment

Posted: Tue Mar 23, 2010 2:12 pm
by mattwhile
Totally agree that stat increases need to be limited.

Re: Tournamnet Skill Assignment

Posted: Tue Mar 23, 2010 3:01 pm
by Joemanji
Totally agree. Stat increases are bad IMO, even more so if they are randomly distributed. The beauty of a tournament is it a level playing field (or as close as we can get).

I also like to get all my skills up front. It brings more races into the fold, and also tips the scales slightly more towards good coaching (over just luck).

Re: Tournamnet Skill Assignment

Posted: Tue Mar 23, 2010 3:18 pm
by Leipziger
I'm not overly fussed, although I would probably prefer to see randomised skills/randomised players in a smaller tournament (e.g. it worked nicely at Troll Bowl) rather than a big one, such as the GT/Monkeybowl/Waterbowl etc Ultimately, for me, the atmosphere of the tournament is more important than the ruleset.

Re: Stat increases, I don't like the idea of them in a tournament where players get totally random skills, but at a tournament where you preselect your skills, like at the Flame Bowl, I think it works just fine (as long as it is limited).

Re: Tournamnet Skill Assignment

Posted: Tue Mar 23, 2010 4:07 pm
by Darkson
Picked upfront, either all in play at the start of the tourney, or coming into effect for game #x.

Random skills can be fun (got Guard on a Pro Elf Blitzer at Pearlies a few years ago), but as said above, they can make what should have been a (relatively) fair match-up much less so.

Big Fat NO to stat increases.