Tier bonus/tie-breaker?
Posted: Sat Nov 16, 2013 5:00 pm
This is just something that popped into my head today - I fully expect it to be shot down, as I'm sure I've missed something fundamental (not sleeping well), but here goes.
As a bonus (either per game or at the end) or as a tiebreaker, after each game a team is given (or subtracted) a number of points based on the differences in the tiers of the team.
As an example, assume 4 tiers (like the ARBBL Pick'n'Mix), and a flat 50/25/0 point scoring system. The numbers in the examples aren't important, just the general principle.
Two Wood Elf teams (tier1), one facing a Dwarf team (tier 1), one facing a halfling team (tier 4).
The one facing the drawfs has a bonus of 0 (1-1), whilst the one facing the halfling has a bonus of -3 (1-4)
Human teams (tier2) facing the same dwarfs and halflings would have bonuses of +1 (2-1) and -2 (2-4)
And finally, 2 goblin teams (tier 4) facing the same dwarfs and halfings would have bonues of +3 (4-1) and 0 (4-4).
This could be used in 3 ways:
1. A bonus added each game (and swiss from there)
2. A bonus totalled at the end of the tournament
3. Used as a tiebreaker
General idea is that the harder (or easier) games you have, the bigger the reward (or penalty). Obviously, if using this system you'd remove any leg-ups for lower tier teams.
Right, that's the outline - what glaring problem have I missed? Flame away.
As a bonus (either per game or at the end) or as a tiebreaker, after each game a team is given (or subtracted) a number of points based on the differences in the tiers of the team.
As an example, assume 4 tiers (like the ARBBL Pick'n'Mix), and a flat 50/25/0 point scoring system. The numbers in the examples aren't important, just the general principle.
Two Wood Elf teams (tier1), one facing a Dwarf team (tier 1), one facing a halfling team (tier 4).
The one facing the drawfs has a bonus of 0 (1-1), whilst the one facing the halfling has a bonus of -3 (1-4)
Human teams (tier2) facing the same dwarfs and halflings would have bonuses of +1 (2-1) and -2 (2-4)
And finally, 2 goblin teams (tier 4) facing the same dwarfs and halfings would have bonues of +3 (4-1) and 0 (4-4).
This could be used in 3 ways:
1. A bonus added each game (and swiss from there)
2. A bonus totalled at the end of the tournament
3. Used as a tiebreaker
General idea is that the harder (or easier) games you have, the bigger the reward (or penalty). Obviously, if using this system you'd remove any leg-ups for lower tier teams.
Right, that's the outline - what glaring problem have I missed? Flame away.