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Tier bonus/tie-breaker?

Posted: Sat Nov 16, 2013 5:00 pm
by Darkson
This is just something that popped into my head today - I fully expect it to be shot down, as I'm sure I've missed something fundamental (not sleeping well), but here goes.


As a bonus (either per game or at the end) or as a tiebreaker, after each game a team is given (or subtracted) a number of points based on the differences in the tiers of the team.

As an example, assume 4 tiers (like the ARBBL Pick'n'Mix), and a flat 50/25/0 point scoring system. The numbers in the examples aren't important, just the general principle.

Two Wood Elf teams (tier1), one facing a Dwarf team (tier 1), one facing a halfling team (tier 4).
The one facing the drawfs has a bonus of 0 (1-1), whilst the one facing the halfling has a bonus of -3 (1-4)

Human teams (tier2) facing the same dwarfs and halflings would have bonuses of +1 (2-1) and -2 (2-4)

And finally, 2 goblin teams (tier 4) facing the same dwarfs and halfings would have bonues of +3 (4-1) and 0 (4-4).


This could be used in 3 ways:
1. A bonus added each game (and swiss from there)
2. A bonus totalled at the end of the tournament
3. Used as a tiebreaker

General idea is that the harder (or easier) games you have, the bigger the reward (or penalty). Obviously, if using this system you'd remove any leg-ups for lower tier teams.

Right, that's the outline - what glaring problem have I missed? Flame away.

Re: Tier bonus/tie-breaker?

Posted: Sat Nov 16, 2013 5:32 pm
by Barney the Lurker
Nippy tried something similar with his last Flame Bowl. The rulespack is still live if you want to check it out.

I managed to come second with High Elves, and the Swim Team won with Delves, Helves, Chaos and Flings.

So definitely opened up the tiers.

Re: Tier bonus/tie-breaker?

Posted: Tue Nov 26, 2013 11:24 pm
by SillySod
It depends how aggressive you want to be in terms of encouraging diversity.

I won Flamebowl III (the year of candles) with Underworld that went 3/3/0. This was somewhat suspect because two other coaches went 5/1/0 with tier 2 races (orcs and chaos dwarfs.... Flamebowl has quite a wide range of tiers). In fairness I held both coaches to a draw but it is a little difficult to justify 3/3/0 as a winning scoreline in that context - I nabbed victory purely on the basis of bonus points.

Personally I'm a big fan of points bonuses and overall I think I would prefer a points bonus as a reward for achieving with a disadvantaged team rather than getting extra money/skills to try and un-disadvantage the team. However, there are some considerations:

- mixing bonus points and bonus skills is risky (mostly because it is easy to go too far)
- run the numbers and work out just how much reward you are giving away
- depending on the level of reward you should probably apply the bonus points when calculating the draw each round (so a 6/0/0 wood elf player at least gets to play against the 4/1/2 goblin player that is really leading the tournament)
- don't apply the bonus points when calculating the draw for rounds 1-2 or else you will end up with lots of people drawn against their own tier