Squigs are great, these ones rock! I already have a couple of regular squig riders I use for pogoers, wish I had these instead.
Just had a fun idea for a SQUIG BALL variant
Its like Bouskashi, but with a Squig instead of a Sheep
* Use a Squig instead of a ball, Snotling stats for the Squig. (5135 Dodge, Right Stuff, Side Step, Stunty, Titchy.)
* There is no Kick-off. The Squig starts the drive being held by a player on the receiving team. The player with the Squig must be placed within 6 Squares of the End Zone.
* Before the start of each players turn, if the Squig is being held, the Squig makes a Block attack on the player holding it. No assists apply to either figure.
* Before the start of each players turn, a loose Squig makes a Blitz move in a random D8 direction. If it runs off the field, the fans throw it back in 1D8 squares. [Optional: instead of random Blitz move -- the opposing player may move the Squig or Blitz with it up to its full MA (1 GFI only if needed to complete a Blitz), it may not be deliberately moved off the field.]
* If any player bars its movement path, the Squig must make a Block attack. Will only use 1 GFI if and when needed to complete the Blitz. Opposing players may choose to assist the Squig's attack if they wish.
* If not directly barred, it will attempt to dodge through TZs up to its full regular movement. Both sides TZs affect the Squig's dodging at all times.
* A figure may only attempt to pick up a prone Squig. A figure may only move into the Squig's square while it is prone or hypnotised.
* When subjected to a Blitz attack, if the Squig is knocked down in its starting square, the Blitzing player may take its follow-up move into the Squig's square and attempt a pick-up.
* Any player may move into a hypnotised Squig's square and attempt to pick it up. If the pick-up attempt fails, the Squig scatters and falls prone.
* The Squig will scatter as usual if any pick-up attempt fails. There is a -1 penalty to pick up a Squig unless it is stunned or in worse condition.
* KO'd or Casualtied Squigs remain in play til the end of the drive. They no longer move or attack during the remainder of that drive. They are replaced with a healthy Squig at the start of the next drive.
* If a Troll eats a Squig, the Squig dies. But it tastes awful and the Troll spits it back out. The dead Squig scatters from the Troll's Square. This causes a turnover.
* Throw Team Mate Skill is not needed to pass the Squig. Reduce measured range by 1 band. If the Squig is not caught after resolving all scatter and catch attempts, roll as per a thrown player to see if it lands on its feet or is placed prone. Squigs roll and bounce well; do not make an armour or injury roll for a Squig that fails to land on its feet.
* When fouling a Squig, opposing players may choose to assist either side.
DEATH SQUIG: 4 teams, 2 squigs placed randomly in the 4 center squares of the Deathball pitch.
Cheers,
Maureen