Orc Blitzers too cheap or Black orcs to expensive

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Old Man Draco
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Orc Blitzers too cheap or Black orcs to expensive

Post by Old Man Draco »

Yesterday, a friend of mine complained about Black Orcs being so expensive compaired to Orc blitzers.
They both cost 80.000. The black orc has 1 strength more, but the blitzers get (compared to the BO) +2 MV +1 AG and the Block skill.

I think the BO's should be 10.000 less or given the block skill. They are Blockers after all.

Tried a search but could'nt find it.

Please guido me if it has been discussed and how you found it!:smoking:

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Post by Ithilkir »

It's a rule of thumb that S4 players don't get the block skill to start with. Also take into account you get 4 S4 players, and the rest of the team is relatively cheap.

Compared to other players they are a bit costly, but in reality when you take the rest of the team into account they come out at the right price :)

Oh, and never underestimate S4, it's possibly the best stat for the cheapest cash you can have :)

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Post by BlanchPrez »

Yeah, the fact that you can have 4 starting players that get 2 dice blocks without assists goes a LOOOOONG way. I don't think they are over priced, and really, block is usually the first skill picked up by these guys.

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Post by GalakStarscraper »

On the cost formula that I've used for years ... BOBs come out at 80k even on price ... Orc Blitzers at 90k. But they are the only undercosted players on the team and most teams have at least one undercosted players (except Amazons).

Galak

http://www.midgardbb.com/BBTeamCostAnalysis.htm
http://www.midgardbb.com/NewBBTeamBuildingGuide.html

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Post by wesleytj »

right, galak hit on two really important points there, one is that you have to look at the whole team cost, not just 1 player vs 1 other player and so on. this goes back to the same issues that cause the debate on why the dark elf thrower costs more than the high elf thrower when they are the EXACT SAME PLAYER. The thing is they are the exact same player on different teams. orcs are pretty balanced cost-wise. given equal coaches and equal dice, a tr 100 orc team will beat another tr 100 team about half the time.

the second important point is that costing formulae are only really guidelines in the first place. you do your little math formula which works 90% of the time, and then you fudge it a little for balance.

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Post by Skummy »

Exactly right. Comparing the human thrower to the orcish thrower is another good example right on the same team. The orc has the same price, and the only difference in their stat line is that the orc has one point less movement. As an Orc player, I'd personally rather have the "evil tax" price increase than an overcosted player, but it's a balancing factor.

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Post by Old Man Draco »

Thanks for all the replies. I'd still start out with 4 Blitzers I think and then come up with the BOB's. ST 4 is nice, but without Block not to effective. And a couple of Ball handling Blitzers seem more important to get you're match going.

Never looked at the wide range balance of all the teams. Must be a pretty hard job! :smoking:

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Post by Cervidal »

The only difficulty you'll face with a Blitzer-First, BOB later building strategy is that BOBs take a long time to get their skills. The sooner you get them, the sooner they'll get their first (and possibly only) skill. Those buggers take a year and a day to get anything useful.

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Post by Ithilkir »

Draco wrote:Thanks for all the replies. I'd still start out with 4 Blitzers I think and then come up with the BOB's. ST 4 is nice, but without Block not to effective. And a couple of Ball handling Blitzers seem more important to get you're match going.
Take two of each?, Or three Bobs and one blitzer and buy a second Blitzer with the first winnings.

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Post by duff »

Draco wrote:Thanks for all the replies. I'd still start out with 4 Blitzers I think and then come up with the BOB's. ST 4 is nice, but without Block not to effective. And a couple of Ball handling Blitzers seem more important to get you're match going.
Also, if it's a starting legue the lack of block will hurt less, so get some BOB's early, the lack will hurt more later!

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Post by Dragoonkin »

I went with the classic "everyone hates you" Orc team...4 Blitzers, 4 Blockers, 1 Thrower, 2 Goblins, 2 Rerolls, 9 FF. Takes a bit of skill to get off the ground, but with four Blitzers and four ST4, you've got a lot of powerhouse to back your Gobbos up.

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Post by Dragoonkin »

Oh and that Orc starting team looks like this after 14 games (10 wins, 1 tie, 3 losses).

The only player I've lost so far is a Blitzer I retired for getting Niggled...then another Blitzer niggled the game after that. :P I gave up on retiring Niggles after that. And the season's almost over so I'm not starting any new players.

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Post by Norse »

Dragoon...

you roll a lot of doubles... :o :o

frenzy on BOBs, guard on LineOrcs.... :-?

it's not hard to have a good team if you keep rolling doubles... :roll:

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Post by bluetooth »

Draco wrote:I'd still start out with 4 Blitzers I think and then come up with the BOB's. ST 4 is nice, but without Block not to effective.
You should really think of getting blockers too, as it takes a long time for them to develop. Blockers with block are very very useful and scare the opponents :) Blitzers, however, seem to develop very quickly.

Blockers are also very useful in the beginning as your opponent doesn't have that much block skill yet, either. Well, at least if he is not playing norse :) Take few of both?

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Post by Valen »

I always start with the same roster as Dragoon, seems too work quite well.

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