Random Skills/Mutations

Got a great idea and/or proposal for BloodBowl?

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Mestari
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Post by Mestari »

GalakStarscraper wrote:I dont' think coaches would mind.
Let's hope so. They did whine about the forced AG and MA increases, so I don't think it's completely uncomprehendible that they would whine about these.

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Post by Zombie »

Dark Lord wrote:Do you mean on a 7 they must take a mutation?
I don't like the sound of that!
No, on a 7, they can opt to roll on the mutation table(s), but if they do, they have to take whatever it gives them (they're stuck with it). On doubles, they can't take a mutation at all, but can still take traits or any skills.

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Post by Zombie »

snotsngrots wrote:You said,
To compensate for mutations not being as attractive using this system, players with access to mutations (skaven, chaos, minotaur, etc) can decide to get one on a roll of 7 or a double on the SPP roll (instead of just on a double).
That, to me, says that you can pick a mutation on a double or a 7. I didn't realize that it meant you could pick a mutation only if you rolled a 7. I still don't. What am I missing here?
I just copy/pasted the whole thing from an old article i wrote. It must have been an earlier version. I changed my mind later on and made it on a 7 only. Wouldn't matter though as i don't think they'd take them on a double instead of going for a trait or any skill.

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Post by Snew »

Zombie wrote:
Dark Lord wrote:Do you mean on a 7 they must take a mutation?
I don't like the sound of that!
No, on a 7, they can opt to roll on the mutation table(s), but if they do, they have to take whatever it gives them (they're stuck with it). On doubles, they can't take a mutation at all, but can still take traits or any skills.
I was going to tell you how stupid I thought this was but, upon further reflection, I kind of like this. It would really add value to to the mutations you do get stuck with and make them a bit more rare. The combos would also be a bit more unusual.

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Post by Xtreme »

It would fit the feel of the team and the fluff a lot better an I wouldn't mind the randomness but I could think of a few coaches who would call for my head if i suggested such a thing in our league.

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Post by Zombie »

If those coaches are chaos coaches, i assure you, i truly believe that this makes chaos better than the current rules. If they're playing skaven, well i don't believe it makes them much worse really. It has the advantage of giving linerats guard or leader on a double, stormvermins frenzy or dauntless, throwers dodge and gutter runners dauntless, while keeping a steady flow of mutations coming in every 6th advance (instead of every 7th now because everyone takes +ST on a double 6). The only problem is that it will be harder for gutter runners to have VLL or horns, and for throwers to have big hand.

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Post by Grumbledook »

I like them as they are :/

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Post by -tsk »

Have to agree with some of you that mutations should be random, as I just don't see how someone could "pick" a mutation... Its shouldn't be like your shopping or something...

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Post by Andreas of Loren »

Chaos -random

Skaven - get to pick

Fits in with the whole history of the races.

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Post by -tsk »

Oops, forgot about the warpstone... Maybe they (skaven) would still have a D6 roll with 1 as random mutation and 2-6 they get to pick it?

Just thought of this while writing...

Picking mutations with D6:
1=random
2-6=player choose.

But the more mutations you have, the more it affects the roll. Thus a player with 2 mutations would only get to pick with 3-6 (or 2-6). And someone with 6 mutations (I'd like to see that) could only get to choose with a 6. Or something like that.

Go ahead, now you can shoot me and my post.

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Post by Joaquim »

Back to original ideia: skills and mutations!!...

Why not, make a double 1 a random skill?
There are 34 skills... and 12 Physical... well, this would evolve some work working out the table.... because only chaos & skaven should have acess to mutations... and skills should be more available than traits....
but it could be good fun!!....

And would allow goblins with strong arm (denying the reduced band range)... 'lings with multiple block.... and Ogres with... Kick? Dump Off?

Just an ideia...

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Post by Joaquim »

I think this (on a double 1 random skill/mutation) would be a D100 table: each skill apears 3 times, each trait 2... and 5 for mutations (leading to a new D12 table with the mutations)...

If the player already has the skill (or hasn't acess to mutations) roll again... and again, then pick anything a normal double would allow....

What do you think could this be fun, or what?..


- what..?..

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Post by NightDragon »

Just to go back to the original point. I think those teams that are allowed physical skills are Chaos based. As such they should be subject to the whims of Chaos, and suffer random rolls should they wish to choose a physical skill/trait.

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Post by Joaquim »

To make randoms more fluffy like one should have a system where:

Mutaions were more common than now

Were "given" without any skill correlation

There should be good (the current twelve) and bad mutations (about 8 new)....

That, perharps, could work... but would worth the extra work? And the anger of chaos players when a GR "wins" Very very short legs"?!?

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