I've made this suggestion before and recived feedback about some of the positions. I' actually more interested in people's response to the concept.
A change to add variety to Human Teams that I've been looking at is:
1-12 Linemen
0-2 Throwers
0-2 Catchers
0-2 Blitzers
0-2 Specials
Extra 0-2 Catchers OR Blitzers
Possible specials
1 Any position from above. This option can’t be used to get more than 4 catchers or blitzers, but could give a standard human team of 4 of each, or could give 4 throwers if that was what you wanted.
2 Half elves 6 3 3 8 dodge. Gen Agility 70K
3 Runners 7 3 3 8, dodge, sure hands. Gen 90K
4 Blockers 5 3 3 9 Block Stand firm. Gen Str 80K
5 Beserker 6 3 3 7 Block. Frenzy, Jump-up Gen Str 90K
This would add to the variety of human teams available and make them more interesting.
Varied humans
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Hi duff,
a human team with access to all kinds of positions could be fun. But balancing could be a problem, if you want a team where there is actual choice involved, and not just everybody picking the exact same "best" players.
The reason that I voted "don't bother" was that you presented this like a change to the original human team.
Well, I don't want it changed.
But a new team could be cool.
Cheers
Martin
a human team with access to all kinds of positions could be fun. But balancing could be a problem, if you want a team where there is actual choice involved, and not just everybody picking the exact same "best" players.
The reason that I voted "don't bother" was that you presented this like a change to the original human team.
Well, I don't want it changed.
But a new team could be cool.
Cheers

Martin
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Hi plasmoid
Of course it would be a pain to balance to get each (or at least many) of the possible combinations balanced.
The origional human team is still formable under this system and should define the upper limit of all round ability to win games, thus I thought it would include the origenal team rather than running in paralel as a seperate team.
Part of the appeal is the idea that a coach can know they are playing a human team next and unless they know the team, still have a limited idia of what they face. Given the number of human teams around, I think that fits fluff-wise.
Of course it would be a pain to balance to get each (or at least many) of the possible combinations balanced.
The origional human team is still formable under this system and should define the upper limit of all round ability to win games, thus I thought it would include the origenal team rather than running in paralel as a seperate team.
Part of the appeal is the idea that a coach can know they are playing a human team next and unless they know the team, still have a limited idia of what they face. Given the number of human teams around, I think that fits fluff-wise.
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