THis morning I thought of a way to diversify human positionals, not by stats, but by skill access:
0-4 Brute: 5 4 2 8 S access 70 k
0-12 Lineman: 6 3 3 8 G access 50 k
0-2 Blitzer: 6 3 3 8 block S access 90 k
0-4 Catcher: 7 3 3 8 A access 80 k
0-2 Thrower: 6 3 3 8 Sure hands P access 60 k
RR 50 k
Just a hunch, but I thought that the cheep costs would be balanced by lack of block.
What are your thoughts/comments?
New way to diversify humans
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New way to diversify humans
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Ok 1st Impressions
Firstly too many positionals 12 Just too many
Secondly the brutes are just too cheap 70k for any sort of ST4 player is a bargain.
From this scenario i'm guessing the best way to introduce Brutes into the team is to reduce according ly the number of catchers on the team by the amount of brutes. But then i guess you just end up with orcs.
Sorry I dont mean to sound too critical as i like new ideas, but this one doesn't work for me
I dont think the access to block is a hamper either as the St4 is enough to counte it, and the St3 Catchers again overcompensate
Firstly too many positionals 12 Just too many
Secondly the brutes are just too cheap 70k for any sort of ST4 player is a bargain.
From this scenario i'm guessing the best way to introduce Brutes into the team is to reduce according ly the number of catchers on the team by the amount of brutes. But then i guess you just end up with orcs.
Sorry I dont mean to sound too critical as i like new ideas, but this one doesn't work for me
I dont think the access to block is a hamper either as the St4 is enough to counte it, and the St3 Catchers again overcompensate
Reason: ''
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You are right about the positionals, and I agree with say 0-6 brutes or catchers. But I dont thing str 3 catchers are too strong, as they cant get block as amazon or norse catchers. Costs of the brutes can go up 10 k, but I think them much worse than black orcs or sauri, as without block and tackle they are way less effective.
But I am open for any critics, as this was just a hunch and not a daylong project or so. It juts seemed nice to have players around with only str access but with access to team rr. A mix between big guys and chaos, without the big guy drawbacks and chaos strength (which IMHO is the access to strength and general skills whichj makes them very good in the long run even if you get no mutations).
But I am open for any critics, as this was just a hunch and not a daylong project or so. It juts seemed nice to have players around with only str access but with access to team rr. A mix between big guys and chaos, without the big guy drawbacks and chaos strength (which IMHO is the access to strength and general skills whichj makes them very good in the long run even if you get no mutations).
Reason: ''
'Millions of pieces, pieces for free.
Millions of pieces, pieces for me!'
Millions of pieces, pieces for me!'
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- Emerging Star
- Posts: 412
- Joined: Mon Jun 07, 2004 10:05 am
- Location: Still enjoying the bliss of finishing his PhD...