splitting up Orcs into AllOrcs and Orcs'n Goblins
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splitting up Orcs into AllOrcs and Orcs'n Goblins
I have read some comments suggesting to drop Goblins from the Orcroster.
I really dislike the thought allthough I also have mixed feelings about the orcteam.
So, as there seems to be problem with introducing more and more teams with pointy ears why shouldn't there be a place for an additional green one?
Now, I wont repeat the well known stats here, just outline the basic concept:
"Orcs", "AllOrcs", "Gorkers"
0-16 Linemen
0-2 Throwers
0-4 Black Orc Blockers
0-4 Blitzers
Morg'n'Thorg, Varag Ghoul-Chewer, Ugroth Bolgrot, Greaser Geargrinder (Ow please mommy put in a new battery)
"Orcs'n'Goblins", "Morkers"
0-12 Goblins
0-12 Orc Linemen*
0-4 Orc Throwers*
0-2 Orc Blitzers*
0-2 Trolls
Brick Far'th&Grotty, Ugroth Bolgrot, Bomber Dribblesnot, Scrappa Sorehead, Ripper
*All Orcs get the skill "Bully"(well, actually the others have it too but as there won't be any stunties in the team it would have no effect).
Bully (extraordinairy, General?)
Players with "stunty" who are in the deathzone of a player with "bully" will get a bonus of +1 on all rolls which may cause a turnover.
When ever the team suffers a Turnover the last action of the team's coach would be to punish the stunties (someone is guilty and has to suffer).
This will take place between turns and does not affect any timelimit.
Once the opponent has started his turn the opportunity for educational measures is gone and the stunties got away.
So the opposing coach should not be hasty but remind the orc coach of his duties.
The coach has to pick one stuntyplayer of his team standing( or lying) in a bully's deathzone preferably the one who caused the turnover.
The bully has to throw a block against it or even kick (equals a foul but you can't foul one of your own players) him if he is down as good as he can, supported by all available teammembers (also other stunties) as usual.
If there is no such stunty available the gitz got away...for now.
I really dislike the thought allthough I also have mixed feelings about the orcteam.
So, as there seems to be problem with introducing more and more teams with pointy ears why shouldn't there be a place for an additional green one?
Now, I wont repeat the well known stats here, just outline the basic concept:
"Orcs", "AllOrcs", "Gorkers"
0-16 Linemen
0-2 Throwers
0-4 Black Orc Blockers
0-4 Blitzers
Morg'n'Thorg, Varag Ghoul-Chewer, Ugroth Bolgrot, Greaser Geargrinder (Ow please mommy put in a new battery)
"Orcs'n'Goblins", "Morkers"
0-12 Goblins
0-12 Orc Linemen*
0-4 Orc Throwers*
0-2 Orc Blitzers*
0-2 Trolls
Brick Far'th&Grotty, Ugroth Bolgrot, Bomber Dribblesnot, Scrappa Sorehead, Ripper
*All Orcs get the skill "Bully"(well, actually the others have it too but as there won't be any stunties in the team it would have no effect).
Bully (extraordinairy, General?)
Players with "stunty" who are in the deathzone of a player with "bully" will get a bonus of +1 on all rolls which may cause a turnover.
When ever the team suffers a Turnover the last action of the team's coach would be to punish the stunties (someone is guilty and has to suffer).
This will take place between turns and does not affect any timelimit.
Once the opponent has started his turn the opportunity for educational measures is gone and the stunties got away.
So the opposing coach should not be hasty but remind the orc coach of his duties.
The coach has to pick one stuntyplayer of his team standing( or lying) in a bully's deathzone preferably the one who caused the turnover.
The bully has to throw a block against it or even kick (equals a foul but you can't foul one of your own players) him if he is down as good as he can, supported by all available teammembers (also other stunties) as usual.
If there is no such stunty available the gitz got away...for now.
Reason: ''
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Nice idea... but two trolls on a non-stunty team? That´s rubbish ^^ and the AllOrc´s are just a nerved version of the original roster.
I would Kill one troll of the Morkers and add anothe class of orcs... like Hunter (Stab, dauntless) or Ork Kicker (Kick, Kick Off Return)
The Gorkers... Add Catcher-Orks or Runner-Orks, I think that would be fair.
My two euro-cent :>
I would Kill one troll of the Morkers and add anothe class of orcs... like Hunter (Stab, dauntless) or Ork Kicker (Kick, Kick Off Return)
The Gorkers... Add Catcher-Orks or Runner-Orks, I think that would be fair.
My two euro-cent :>
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Actually they ARE the original Orc roster. Should do fine, certainly not worse than Humans, even without a big guy.Little_Rat wrote:and the AllOrc´s are just a nerved version of the original roster.
The Morkers need a 0-16 position technically (for mercenaries and journeymen as of LRB5). Too many gobs for my taste and certainly a Troll too much with all those non-stunty players on the roster.
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They are the original 3ed roster.
My comment about the weapons wasn't judging weapons, but pointing out that anyone that may want to coach goblins would have to choose your goblin/orc roster. Or the goblins with weapons roster. Or the same argument everyone used to make when the Ogres had Goblins.
My comment about the weapons wasn't judging weapons, but pointing out that anyone that may want to coach goblins would have to choose your goblin/orc roster. Or the goblins with weapons roster. Or the same argument everyone used to make when the Ogres had Goblins.
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I disagree, at least for league play. We found Orcs to be too good in leagues and switched the team to all orcs. Just like the suggestion here. Losing the troll and goblins is a minor nerf at best. Espercially for a team that still has 10 positionals with the nerf.Little_Rat wrote:No, they aren´t. They´ve got no Troll and No Goblins. That´s seriously nerfedTim wrote:
Actually they ARE the original Orc roster. Should do fine, certainly not worse than Humans, even without a big guy.
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My experience, and I've done it all sorts of ways, is that taking Goblins and even Trolls off of the Orc roster isn't much of a nerf. Adding them in increases the variety, but Orcs don't have some super-cheesy maneuver with either player that compounds on what their other guys had, so I don't see how splitting the roster would do anybody any good.
Do Orcs have too many positionals? Maybe. Would taking the non-Orc ones out help? I doubt it. Will anything else ever be done? No. What to do about it? Shrug and note that Orcs have not really been dominant over the years; for all people point at their roster and scream, they're just another among several first-tier teams.
Do Orcs have too many positionals? Maybe. Would taking the non-Orc ones out help? I doubt it. Will anything else ever be done? No. What to do about it? Shrug and note that Orcs have not really been dominant over the years; for all people point at their roster and scream, they're just another among several first-tier teams.
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Re: splitting up Orcs into AllOrcs and Orcs'n Goblins
for a start by deathzone i take it you mean tacklezone? and the +1 bonus means that the rolls are increased or decreased? like say goblin picks up the ball, is it a 2+ to pick it up (as he wants to impress his teammate?) or a 4+ (because he's nervous and doesn't want a clip around the ear?)driftwood wrote:
Bully (extraordinairy, General?)
Players with "stunty" who are in the deathzone of a player with "bully" will get a bonus of +1 on all rolls which may cause a turnover.
also what about stunty dodges? an unmodified role now becomes modified?
so if they're in a tacklezone and you fail an action you get to hit your own team. what if you break armnour or is there no armour roll, just a he's down thing? and what if your big bully rolls a doubleskulls? does that mean if say the stunty was on thr ground after a failed dodge and the bully shoes him, rolls a double skulls he's down as well and you've left a big whole for the opposition to exploit?driftwood wrote: When ever the team suffers a Turnover the last action of the team's coach would be to punish the stunties (someone is guilty and has to suffer).
This will take place between turns and does not affect any timelimit.
Once the opponent has started his turn the opportunity for educational measures is gone and the stunties got away.
So the opposing coach should not be hasty but remind the orc coach of his duties.
The coach has to pick one stuntyplayer of his team standing( or lying) in a bully's deathzone preferably the one who caused the turnover.
The bully has to throw a block against it or even kick (equals a foul but you can't foul one of your own players) him if he is down as good as he can, supported by all available teammembers (also other stunties) as usual.
If there is no such stunty available the gitz got away...for now.
also what would happen if say this orc team was playing a goblin team? i'm presuming that you can't bully the opposition? what about skinks? are they really goingto get bullied by an orc?
i do see what you're trying to do here i think. have some sort of animosity role because the orcs and goblins won't want to work well together, but i don't like this suggestion if the way i've got it makes sense. hence the questions to clarify really.
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