Another new proposal for a Khemri team

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Teluriel
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Another new proposal for a Khemri team

Post by Teluriel »

Tomb King (0-4) 3 5 1 8 Break Tackle, Stand Firm, Regenerate 110000 S GAP

Tomb Guardian (0-2) 6 3 2 8 Block, Regenerate 90000 GS AP

Sand Runner (0-2) 6 3 2 7 Sure Hands, Sure Feet, Regenerate 70000 GA SP

Tomb Servant (0-16) 5 3 2 7 Regenerate, Thick Skull 40000 G SAP

Rerolls 70000

This is the new Khemri roster i propose.

- Get rid of the silly names; change also mummy into Tomb King to identify the difference between Undead mummies.
- The new proposed Tomb Kings lack something for what they give up now; mighty blow AND a point of armour is huge; only break tackle in return doesn’t compensate for that. I’ve added Stand Firm to identify that these guys are immovable, regenerating, unstoppable forces (like Juggernaut ;).
- Sand Runners: The Khemri team is a running team; therefore I think that Sure Feet is better suited then Pass.
- The Tomb Servants I’m not sure of; I’d like to keep the old skeleton line, but since this was proposed…

Sorry for the formatting :)

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Re: Another new proposal for a Khemri team

Post by PubBowler »

Teluriel wrote: - Get rid of the silly names;
Do you mean get rid of the silly names in your post?

Or that Mummy, Blitz-Ra, Throw-Ra, Skeleton are silly names?

Personally I prefer the devil I got...

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Re: Another new proposal for a Khemri team

Post by Darkson »

PubBowler wrote:
Teluriel wrote: - Get rid of the silly names;
Do you mean get rid of the silly names in your post?

Or that Mummy, Blitz-Ra, Throw-Ra, Skeleton are silly names?

Personally I prefer the devil I got...
Gotta agree there.

Mummy, Blitzer, Runner, Lineman thank you very much.

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Post by Teluriel »

If i'm not mistaken those are the names used by WHFB...(except for sand runner and tomb servant).
If you want to give different skills to positionals between teams, but keep the same name: that's silly.
Mummy = undead team
Tomb king= Khemri team

Any other comments; besides the names.

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Post by Digger Goreman »

The HUMONGOUS problem, never seemingly addressed with Khemri, is giving them FOUR BIG GUYS.... No one else gets ('cept the ridiculously nerfed up Ogres), or should get, such an over-the-top roster.... Even when they sooooo need it... goblins and halflings....

But fell free to continue on....

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Post by Teluriel »

Look, the basis of my proposal is:

The Khemri team is going to change...Apparently the mighty blow factor out of the box; is what people perceive as Khemri to be powerfull.

Galak stated that the Khemri roster:

a) needs to keep 4 mummies
b) mov 6 is a maximum
c) regenerate across the board

With this in mind, and people crying that those mummies cause a lot of casualties out of the box; i suggested this new roster.

No mighty blow out of the box; and no almost unkillable mummies with av9 AND regenerate.

Khemri isn't going to go away and they need to be changed keeping those three points in mind.

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Post by Digger Goreman »

Ah, thanks for noting the restrictions...

However...

Keeping 4 mummies...

Thumb twiddling is more productive....

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Post by Warpstone »

Vomit Lickspittle wrote:Ah, thanks for noting the restrictions...

However...

Keeping 4 mummies...

Thumb twiddling is more productive....
If you get rid of the 4 mummies it becomes a very dull roster. :wink:

However, the AV8 and lack of MB does make a huge difference. You're much more likely to be able to foul out a mummy and that's like knocking out 25% of the team's overall threat.

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Post by Digger Goreman »

Dull vs broken roster that somehow made it through testing and now desperately needs fixing... AND they want to stuff more teams in the next LRB... but I seriously digress....

Outside of the mini-(yet truthfully needed)-rant above, I can see some merit to your suggestion.... Just wonder if it's gonna change the bash-till-your-opponent's-trashed mono-technique of the Khemri...?

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Post by fire olli »

sorry to be thick but what is ment by a broken roster. I have seen this a few times and i do not know what it means.

Can someone explain.

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Post by Digger Goreman »

fire olli wrote:sorry to be thick but what is ment by a broken roster. I have seen this a few times and i do not know what it means.

Can someone explain.
Probably should've used "overbalanced"....

When the Khemri team came on board, Timmy Power-Gamers, Ovecompetitive Coaches, as well as everyday coaches who can see the highly efficient, one-dimensional capacity to destroy teams outright (even more efficient at casualty causing than Orcs!!!) gravitated toward playing Khemri....

Visualizing a bell curve, a totally balanced team should have a 0 to 1 Td difference in 67% of their games.... The same as far as casualties.... 'Course the game would be much more "vanilla" with the teams resembling each other.... The Khemri are a "team too far" in the casualty department....

Khemri are so overbalanced in the casualty causing department that any "victory" against them is assuredly "pyrrhic".... They might not win the league/tourney consistently but they will leave a wake of bodies and beyond belief be the "kingmakers" as they grind opposition to dust....

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Post by Darkson »

Vomit Lickspittle wrote:Ah, thanks for noting the restrictions...

However...

Keeping 4 mummies...

Thumb twiddling is more productive....
Agree there.

I lost all interest in "fixing" the khemri roster when JJ informed from on high that "Khemri had to have 4 mummies because people have already brought the models". Funny that, as that didn't stop the changes to Norse, Ogres, numerous big guy access on various teams...

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Post by Teluriel »

Darkson,

I agree with what you say about 'JJ's comment'. It is stupid, because positionals come and go on Bloodbowl teams; just look at the dark elf team for instance.

However, i firmly believe that if Galak says: "Those are the rules"; i'll try and stick to them.

Now, concerning my changes, since the Khemri won't be the casualty makers anymore (not at least out of the box); i'm trying to compensate for that with adding the stand firm skill on the mummy's (they already got break tackle on the MBBL) and the adding of sure feet instead of pass for the 'Thro-Ra's.

Any input on this last paragraph?

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Post by Papa Sebco »

So here's my little opinion :

About names : the LRB 5 trend was to have fantasy football positional names instead of Warhammer names. So, about me, khemri player names should be skeleton linemen, skeleton blitzers and skeleton throwers (or runners if they would have sure feet skill instead of pass).

That said, thro-ra and blitz-ra are easy to identify names so that's not a problem for me. That's why I'm not interested in your "tomb guardian" and "tomb servant" proposals. Concerning Mummies, it's a bit different. I have to admit it would be a problem IMHO to have players called "mummies" in undead roster and khemri roster and these same players having different profiles. :wink:

About khemri players' profiles. The most important thing, about me, is to give less armour to khemri teams. They like to bash, it is their stamp, right, let them suffer too ! So I like the mummie AR 8 idea and would also like the blitz-ra/skeleton blitzers/tomb guardians to have AR7 instead of AR8. Oh, well, and that's why I would prefer the necromantic zombies to have thick skull than the khemri skeletons.

But giving them a skill to upgrade their cost from 30.000 to 40.000 remains a good idea IMHO. So... I don't know... jump up ? decay ? :lol:

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