New skill "Feign Death"

Got a great idea and/or proposal for BloodBowl?

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whitetiger
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Post by whitetiger »

yes, way back in the day, almost anything caused casualty points. fouls, failed dodges, anything like that gave your player spp. About the only thing that didn't was a failed go for it or a crowd push.

The game was a lot bloodier, much easier to maim and kill players than it is now.

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It's a Dark Elf world, we just let you live in it to provide fresh victims. - and I still want an Executioner to kill sauruses with.
Kroliatar
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Post by Kroliatar »

It would come into play whenever a player with this trait/skill is laying on the ground in another players tackle zone.

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Ullis
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Post by Ullis »

I'm really not in favour of this skill, but anyway:

When you think about the action in BB, when someone is "placed prone", that basically just means that someone falls down due to losing their balance (either from being hit, tackled or running too fast). The player doesn't spend any time lying around looking at the sky, instead she starts to get up immediately. There isn't any time to "feign" anything. If you're knocked down, you start getting up right away.

Being "stunned" probably means rolling or lying on the ground, trying to get your breath back, trying to get over a minor injury or recovering from a quick blackout. This takes time.

When someone KO's, hurts or kills a player, that player is left on the pitch. Injured players are carted away only on the halftime or after a score, whenever there's an actual break in the game.

All in all, if someone feigns death, he loses valuable playing time lying on the ground the same way as if he was stunned or worse. So, for the purposes of this skill, if the player uses the skill (has to be decided right after being placed prone), the player is treated as being stunned, so in effect, he loses his next turn.

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Daefaroth
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Post by Daefaroth »

Ullis wrote:When someone KO's, hurts or kills a player, that player is left on the pitch. Injured players are carted away only on the halftime or after a score, whenever there's an actual break in the game.
I have to disagree with this based on what happens gameplay wise. Prone and stunned figures are left on the board. They cannot directly interact by themselves (except for a few rare skills) , but they do present an obstacle on the field. KO SI Dead players have no effect on the play.

Are you saying that a KO'd Beast of Nurgle takes up less space and is less disturbing that a stunned one? That's what you are implying if you think thay are still on the board. Plus, I know a lot of coaches that would love a chance to keep fouling a player until they were SI/Dead if they had a chance.

I would love to see a fluffy explaination as to what happens (Magic, Field Staff, whatever), but from the way the game is played it seems like they leave the field.

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Blammaham
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Post by Blammaham »

I don't really care how things "work" on the pitch, whether players lie there dead or KOed doesn't really matter to me, what does is workable skills. Feign Death is not an example of a workable skill. No matter what you did with this concept it is way too open to abuse and to help create "less" killable players. It is simply too good to not allow a player to be fouled at any time. I think Killing player is always a good thing foul or otherwise. Just one coaches opinion.S.

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Outstanding painting. Spike 2009!
Jural
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Post by Jural »

Blammaham wrote:I don't really care how things "work" on the pitch, whether players lie there dead or KOed doesn't really matter to me, what does is workable skills. Feign Death is not an example of a workable skill. No matter what you did with this concept it is way too open to abuse and to help create "less" killable players. It is simply too good to not allow a player to be fouled at any time. I think Killing player is always a good thing foul or otherwise. Just one coaches opinion.S.
Fair enough, but I think I'd rather face a team full of blodging feign deathers than a team of blodging side-steppers or blodging leapers, for example.

My instinct is the skill will never pay for itself and only be chosen by wussy elf coaches, and it will hurt them in the long run. So no harm in that.

Just another coaches opinion.

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Blammaham
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Post by Blammaham »

Fair enough, but I think I'd rather face a team full of blodging feign deathers than a team of blodging side-steppers or blodging leapers, for example.
Ok I'll agree with that in a vacuume, however I see it more of a problem when a coach might have a few stat increases and a way of eliminating that player is taken away. I had a ST4 AG4 Ghoul that would still be terroizzing our leauge if he had that skill, but that is the point, that player could get as many spp as he needed and would easily have gotten that skill, and to be honest he had to die. That is the way I think that it would be abused, not on a team wide basis but to save a monster.S.

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Ullis
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Post by Ullis »

Daefaroth wrote:
Ullis wrote:Are you saying that a KO'd Beast of Nurgle takes up less space and is less disturbing that a stunned one? That's what you are implying if you think thay are still on the board. Plus, I know a lot of coaches that would love a chance to keep fouling a player until they were SI/Dead if they had a chance.
What with the tentacles a-flailing and the maw a-gaping the Beast of Nurge surely is a terrifying sight that you'd rather not get too near to. That's what Disturbing Presence implies. When the Beast is KO'd or worse, there's a lot less flailing and gaping going on. The smell stays for sure, but that can be handled. A KO'd Beast takes a lot of space for sure, but there's still room on the square. And the Beast is an extreme example, one square probably has room for a big stack of KO'd halflings and there's still room to stand around. A stunned player is still moving. That's why nobody wants to run over him (unless they're fouling him) as he could grab your leg.

My view on the things doesn't really fit the proposed skill as the feigning player would take space on the field.

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