Replacement idea for Khemri

Got a great idea and/or proposal for BloodBowl?

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Blammaham
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Post by Blammaham »

coma wrote: MA 3 character with break tackle?
Needs it when he has ag1.S.

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SillySod
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Post by SillySod »

I think that Khemri are fine as they are. They are an interesting concept and require solid play. I dont really find them overpowered, especially when pitched against teams like dark elves.

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PubBowler
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Post by PubBowler »

SillySod wrote:I think that Khemri are fine as they are. They are an interesting concept and require solid play. I dont really find them overpowered, especially when pitched against teams like dark elves.
The data from the largest LRB5 leagues online (MBBL) and off showed that Khemri had the highest win rate coupled with a highest casualty rate.

This was enough to convince many they were overpowered.

Other arguments for the change include the BBRC not wanting 30k linemen on Tier 1 teams.

I'm not wild about the LRB6 test team but I did think something had to be done.

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wollfe
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Post by wollfe »

well i just played against a LRB5.5 :D khemri team - and thick skull on the skelies is annoying but not a major upset for the opponent

What is nice is the lack of MB, the of times when that +1 would have made mince out of my guys is unbelievable - so thats a positive on the change

BT not great really - only usable once a turn with MV3 did mean that the tomb guardians meant that it was easy to shut them down even if that first dodge is at ag5. What did have a great affect was dropping thier av down to 8, i think i manages to stun a couple of them which was nice

alll in all an improvement on the old team but still the real issue is 4 ST5 guys

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BloodBowlGuy
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Post by BloodBowlGuy »

Keep the roster as is, but drop the blitz-ras and add 2 catchers. the mummies do enough bashing for thew whole team, and skeletons can fill in everywhere else.

0-2 catchers 6 3 2 7 catch, regenerate 70k

lets give those thro-ras a target.

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