I dont think that Ag4 stunty is broken but I do think that it can very definately make or break a stunty team in a way that is not necessarily desirable. Considering just how good I find it on halflings and goblins on the old ogre team I do wonder how magnificent an agility 4 skink would be both because its not on a handicapped team and because skinks are so unbelievably fast. I remember talk of how stunty as a mutation on gutter runners was broken....
Mighty Tackle and Dwarfs masacring stunties.... by the time dwarfs are getting their third skill I doubt that many of the squashy ones are going to make it through a game in any case. Would this skill really hurt elves more than (say) mighty blow or tackle? This skill is likely to be used to make your opponent think before making a "what if?" dodge or a deliberate "even if I go down I wont get hurt" dodge.
Roll Opponent is pretty much strictly a utility skill though it might be scary in large numbers it wont be worth its TV in large amounts. Remember that to roll an opponent into the crowd you have to approach them from exactly the right angle and probably use your blitz in the process.
Professional Dive is an odd one to balance, another idea of NoobW's I was hoping that someone would step forward and have a go at balancing it or if he could clarify it himself. Something that made a sneaky git less likely to be sent off would be cool. Please do this for any of the proposals

Blatent foul I suspected would be contraversial. I can't think of many players with strength access who are very sacraficial. Dwarfs need their numbers, big guys are lots of TV anyway and other teams tend to need their positionals for guard and so on, so it still feels like a nice skill for me. The problem would be balancing it for chaos pact, beastmen, and the odd zombie that picks the skill up. I dont think that making it the equivalent of claw would cut it for an auto send off and it begins to lack its flavour, personally I quite liked the suggestion of making it a re-roll for either the armour or injury roll.
So, any more thoughts or modifications to them etc?
