Yet another Weather option
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- Leipziger
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Yet another Weather option
Having just had the Stunty Slam, I am toying with ideas for next year. We used some of Geggster's alternate stadia this year and it made me want to do a snowy one for next year aimed at the stunties). This is still extremely rough, but I would appreciate feedback/input.
2 Avalanche: The thunderous sound of a baying crowd has caused an avalanche! Roll a D6 for each player on the pitch. On a 6 the player is stunned.
3-4 Snow, snow, snow! There has been heavy snow fall and the pitch is covered! The blanket of deep snow makes for soft landings. Thrown team mates get +1 to landing roll. However, the deep snow makes it harder to get going. Players that land successfully after they are thrown must roll D6 - on a 2+ the player can continue to make their move. However, on a 1, they are stuck! Kick-offs do not bounce either.
5-10 Nice. Perfect (if a little frosty!) blood bowl weather.
11 Snow Storm. Snow is falling at a great rate of knots and it is making it nigh on impossible to see. All passes, hand-offs and catches are -1.
12 Black Ice. The icy conditions have made it treacherous under-foot, as it is extremely slippy! The ice means that players may go for it 3xs. However, the ice makes it hard to keep control. GFIs are made using a the throw in template to determine direction.
2 Avalanche: The thunderous sound of a baying crowd has caused an avalanche! Roll a D6 for each player on the pitch. On a 6 the player is stunned.
3-4 Snow, snow, snow! There has been heavy snow fall and the pitch is covered! The blanket of deep snow makes for soft landings. Thrown team mates get +1 to landing roll. However, the deep snow makes it harder to get going. Players that land successfully after they are thrown must roll D6 - on a 2+ the player can continue to make their move. However, on a 1, they are stuck! Kick-offs do not bounce either.
5-10 Nice. Perfect (if a little frosty!) blood bowl weather.
11 Snow Storm. Snow is falling at a great rate of knots and it is making it nigh on impossible to see. All passes, hand-offs and catches are -1.
12 Black Ice. The icy conditions have made it treacherous under-foot, as it is extremely slippy! The ice means that players may go for it 3xs. However, the ice makes it hard to keep control. GFIs are made using a the throw in template to determine direction.
Reason: ''
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Stunty Slam 17, November 8th 2026
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Re: Yet another Weather option
This could be tidier I think.Leipziger wrote: 3-4 Snow, snow, snow! There has been heavy snow fall and the pitch is covered! The blanket of deep snow makes for soft landings. Thrown team mates get +1 to landing roll. However, the deep snow makes it harder to get going. Roll D6 - on a 2+ the player can continue to make thier move. However, on a 1, they are stuck! Kick-offs do not bounce either.
You need to make it clear that it is just thrown players who can't move (as I read the intention) and not all players beginning an action.
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- Leipziger
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Cheers Dave
Have tried to tidy it up a bit.

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Stunty Slam 17, November 8th 2026
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- Leipziger
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Good point, Mike!
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Stunty Slam 17, November 8th 2026
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I might steal your Black Ice for my pitch condition next time I update it.
Do you mean for it to have a very large chance of nothing happening and a small chance of something cool?
Do you mean for it to have a very large chance of nothing happening and a small chance of something cool?
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This can be fun:
Muddy Weathers!
The extremely muddy conditions reduces all MA by 1. (Adjusted MA cannot be reduced below 3). All players suffer a -1 modifier when dodging, but knocked over players falls softly and have -1 to AV rolls. The ball won’t bounce any squares!
Its Freezing Cold!
Any player that falls over on a dodge or a failed go for it, will be moved one extra squares in the same direction as the move that caused them to fall over. The slide will be blocked if the square which the player is going to enter is occupied - unless the "square" was a sideline. In this case the player will slide off the pitch. The ice on the pitch means that any player attempting to GFI will slip and be Knocked Down on a roll of 1-2. The pitch is slippery as an eal and each player have to roll a D6 after any action. On a roll of 1, that player loses their balance and falls over. No armour roll is made – players are simply placed prone and its not a turn-over because of this unless it was the ballcarrier.
Muddy Weathers!
The extremely muddy conditions reduces all MA by 1. (Adjusted MA cannot be reduced below 3). All players suffer a -1 modifier when dodging, but knocked over players falls softly and have -1 to AV rolls. The ball won’t bounce any squares!
Its Freezing Cold!
Any player that falls over on a dodge or a failed go for it, will be moved one extra squares in the same direction as the move that caused them to fall over. The slide will be blocked if the square which the player is going to enter is occupied - unless the "square" was a sideline. In this case the player will slide off the pitch. The ice on the pitch means that any player attempting to GFI will slip and be Knocked Down on a roll of 1-2. The pitch is slippery as an eal and each player have to roll a D6 after any action. On a roll of 1, that player loses their balance and falls over. No armour roll is made – players are simply placed prone and its not a turn-over because of this unless it was the ballcarrier.
Reason: ''
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