Giving Stunties A Leg Up

Got a great idea and/or proposal for BloodBowl?

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KingSkin
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Giving Stunties A Leg Up

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I've been thinking recently that the major problems the stunties face is the fact that in a league, once they've got a couple of guys with skill/stat increases, they're only ever one bad (or even average) game away from losing it. If you get dropped to ST1 it doesn’t matter that you've taken Sidestep and so the player will get retired. When this happens you're back to square one. Your only replacement is a standard lineman and you have no way of replacing the lost skills.

Now, I know they're supposed to be the underdogs and I enjoy that but I think they too often run the risk of becoming no fun to play in a league. Inducements really don't make up for the fun of seeing one of your little guys develop into a stunty star.
The fix I've come up with is to give each team a 0-2 positional that basically gives them some useful skills to help out the team:

0-2 Halfing Buttergut
5/2/3/6, Dodge, Right Stuff, Stunty, Wrestle, Piling On, 70K
Fluff: The largest Halflings are fed countless sugary snacks in a desperate attempt to boost their weight to the point where it becomes dangerous. In any ruck their job is to collapse on the opposition and force them to the ground. Among these plucky fellows the gut-barge has been raised to an art form rarely seen outside of North Albion.

0-2 Gobbo Thrasher
6/2/3/7, Dodge, Stunty, Block, Jump Up, 80K
Fluff: Kept locked in isolation and fed a diet of raw ‘shrooms, Thrashers are the gobbo equivalent of an unstoppable force. Once unleashed they refuse to stay down until their body is too broken to continue; much to the chagrin of the coaches who have to pay their medical bills and feed their prodigious ‘shroom their habit.

0-2 Snotling Cutthroat
5/1/3/5, Dodge, Right Stuff, Side Step, Titchy, Stunty, Stab, 50K
Fluff: Sick and tired of being kicked around by the opposition, the fans, the ref and even their own team-mates some Snotlings have taken matters into their own hands. Whether it’s a rusty butter knife or a broken bottle, these plucky chaps are making a stand for Snotlings everywhere.

Also, I’d recommend giving all 0-16 Snotlings the Leap skill to represent ducking between other players legs.

I’d like to know what people think about this as I reckon it could make the stunties both more fun to play in a league and also give their opponents a little something to worry about.

For the Gobbos I’d also recommend removing one or two of their SWs, depending on how much people think it would be needed to balance them. Certainly I think the pogoer should probably be dropped as he’s a runner/blitzer type anyway. If another had to go it should be the Fanatic; after all they can’t afford to give him any ‘shrooms with the Thrashers around. Also, they’ll end up with too much on the roster if you just add the Thrashers as is so they could do with trimming the fat.

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Joemanji
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Re: Giving Stunties A Leg Up

Post by Joemanji »

KingSkin wrote:Also, I’d recommend giving all 0-16 Snotlings the Leap skill to represent ducking between other players legs.
Why Leap on 4+ when you can dodge anywhere on a 2+?! :o

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KingSkin
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Re: Giving Stunties A Leg Up

Post by KingSkin »

Joemanji wrote:
KingSkin wrote:Also, I’d recommend giving all 0-16 Snotlings the Leap skill to represent ducking between other players legs.
Why Leap on 4+ when you can dodge anywhere on a 2+?! :o
Because it gives you the option of going straight through somone rather than away from or around. It's not supposed to be a massive difference, I just think that one fits thematically.

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Joemanji
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Post by Joemanji »

Even if you need three dodges to get to a square, on 2+ that's still 58% of success over a 50% Leap. And with Dodge skill the re-roll situation favours the dodges anyway.

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KingSkin
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Post by KingSkin »

Joemanji wrote:Even if you need three dodges to get to a square, on 2+ that's still 58% of success over a 50% Leap. And with Dodge skill the re-roll situation favours the dodges anyway.
Agreed. As I said it was mainly fluff-wise and not a big deal anyway. Any thoughts on the new positionals or even the idea of having positionals added to the T3 teams?

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Andromidius
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Post by Andromidius »

I think the point is you can't dodge through enemy players.

~Andromidius

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Joemanji
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Post by Joemanji »

KingSkin wrote:Any thoughts on the new positionals or even the idea of having positionals added to the T3 teams?
I think the Goblins have their version of positionals in the SW players. Snotlings are too useless to be anything but fodder, that is the point of them. Halfings are a lost cause IMO, but a Pie-flinger SW player would be a fun option (HypnoGaze and Disturbing Presence). :) Not a big fan of stunty positionals, other than perhaps bringing back 2nd ed Catchers.

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Post by redcard »

juggernaught might be a little more appropriate than block for the thrashers if ther are an unstoppable force.

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