I personally dislike any such rules unless they are absolutely necessary. We don't want too thick rulebooks, or at least I don't.Kamikaze Rudy wrote:I personally think that the rule that plasmoid suggested with mummies not being able to "go for it" is a wonderful idea. Let's face it, Mummies have been terribly overpowered for a long time now. The only ST 5 player that has no negative skill. Now a team gets 4 of them? Fine, but there should be a drawback to it. Limiting their ability to stand up and blitz is a small enough of an adjustment to keep them from being overpowered and to keep the Pile On skill honest.
Mummies and the Khemri team can be fixed without introducing any extra rules, and there is no fluffwise reason (like with the vamps to have high ST and AG) for the skellies to have AG3 or the Mummies to have MB. On the contrary, it would seem to comply with the fluff for the skellies to have ag2 and the mummies to have foul appearance.
So the suggestion that Galak has displayed is
a) Balanced
b) Correct fluffwise
while the BBMag3 Khemri are
a) Overpowered
b) non-credible - they don't seem like skeletons, those blitzers and throwers, do they?
And the 'add-neg-skill to mummies'-suggestion adds extra rules.
Needless to say which is the version that I support.