Interception rule improvement
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- Grumbledook
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Re: Interception rule improvement
I don't see why you need wording, just have charts of which squares can be used and which can't
why make it any more complicated than that
obviously it is too late for them to go in the rulebook but no reason they can't be plastered around the net and put as part of tournament rule packs
why make it any more complicated than that
obviously it is too late for them to go in the rulebook but no reason they can't be plastered around the net and put as part of tournament rule packs
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- GalakStarscraper
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Re: Interception rule improvement
Because Grum ... you cannot chart every possible angle. You have to have wording that explains how it would work even if its a tournament pack rule. Personally I would never use this for a tournament ... but you need wording that works if you actually would.Grumbledook wrote:I don't see why you need wording, just have charts of which squares can be used and which can't
why make it any more complicated than that
Tom
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- Grumbledook
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Re: Interception rule improvement
Draw a line from the furthers corners of the squares of the passing player and the target square. Any square that this line goes through and any in the 8 surrounding squares to them are eligible for an interception, unless that square is outside a bounding box which encompasses both the origin and target square.
sure it increases the amount of area for interception, but isn't more interceptions something that was wanted?
the "bounding box" makes it simple to clear up players who are next to the thrower or catcher but not "between" them, which is often the most problematical interpretation of interception attempts
rubbish diagram to show what I mean by that, the squares marked x can't intercept they are outside the bounding box, T is the thrower, C is the Catcher
Throw in a few example diagrams and job done surely
sure it increases the amount of area for interception, but isn't more interceptions something that was wanted?
the "bounding box" makes it simple to clear up players who are next to the thrower or catcher but not "between" them, which is often the most problematical interpretation of interception attempts
Code: Select all
_ x x _ _ _ _ _ _
x C _ _ _ _ _ _ _
x _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ _
_ _ _ _ _ _ _ _ x
_ _ _ _ _ _ _ T x
_ _ _ _ _ _ x x _
Throw in a few example diagrams and job done surely
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- DoubleSkulls
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Re: Interception rule improvement
I think with that wording and first example the squares to the left and right of the thrower & catcher are touched by the line (on the corner) so would be eligible for interceptions.Daddy_Thorg wrote:"Draw two lines from the leftmost corner of the throwers square to the leftmost corner of the target square and from the rightmost corner of the throwers square to the rightmost corner of the target square. Every field betweenthese squares which is intersected by one of these lines is eligible for an interception. Borders and corners belong to all adjacent fields."
But there are situations with this system that don't look plausible to me:
The wording needs to be more in English too. Maybe something like this:
We'd need a diagram too. Otherwise its harder to visualise.Draw a line from the the leftmost corner of the throwers square to the leftmost corner of the target square, and from the rightmost corner of the throwers square to the rightmost corner of the target square. Every square touched by a line, including the edges, is eligible to intercept.
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Ian 'Double Skulls' Williams
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Re: Interception rule improvement
More problems:
If the throw is more horizontal than vertical then measuring leftmost to leftmost and rightmost to rightmost will not produce the desired result at all.
Also, on a completely vertical throw, who decides which of the leftmost corners is being used? The top one or bottom one. It will make a difference of 1 square on either side of both the thrower and reciever.
Cheers
Martin
If the throw is more horizontal than vertical then measuring leftmost to leftmost and rightmost to rightmost will not produce the desired result at all.
Also, on a completely vertical throw, who decides which of the leftmost corners is being used? The top one or bottom one. It will make a difference of 1 square on either side of both the thrower and reciever.
Cheers
Martin
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Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
Or just visit http://www.plasmoids.dk instead
- Grumbledook
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Re: Interception rule improvement
hence my suggestion of using two corners that are the furthest apart of the corresponding squares
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Re: Interception rule improvement
After thinking over it for a while the last example I made doesn't seem so odd. I believe the proposal of gandresch is fine an just needs a good wording.
Not for me. I didn't like interceptions from far outside the flight path. Regarding the changes to safe throw and diving catch it looks to me as if handicaps for passes are not desired.Any square that this line goes through and any in the 8 surrounding squares to them are eligible for an interception, unless that square is outside a bounding box which encompasses both the origin and target square.
sure it increases the amount of area for interception, but isn't more interceptions something that was wanted?
For a diagonal pass that would be the corner behind the thrower / catcher. Leftmost and rightmost according to the passing direction should do it. Perhaps it is easier to write: "Let the opponent choose the best corners." That saves many words.If the throw is more horizontal than vertical then measuring leftmost to leftmost and rightmost to rightmost will not produce the desired result at all.
Also, on a completely vertical throw, who decides which of the leftmost corners is being used?hence my suggestion of using two corners that are the furthest apart of the corresponding squares
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Re: Interception rule improvement
Hi,
what about:
To measure out, if a player is able to intercept, take two, parallel lines. Each line touches the square of the thrower and the catcher in one point at a time. All squares between each of this touch points, that are intersected or touched by the lines are in range for an interception.
Together with a picture, that should do it.
At first I thought about:
To measure out, if a player is able to intercept, take two, parallel segments, whose starting points are part of the square of the thrower and whose ending points are part of the square of the target, that have the maximum distance of all possible segments. Each square, that is touched by the open path from starting to ending point of each segment may go for an interception.
But somehow i thought, that no one would read the rulebook, if it would be written like that, hehe.
Greets,
gan
what about:
To measure out, if a player is able to intercept, take two, parallel lines. Each line touches the square of the thrower and the catcher in one point at a time. All squares between each of this touch points, that are intersected or touched by the lines are in range for an interception.
Together with a picture, that should do it.
At first I thought about:
To measure out, if a player is able to intercept, take two, parallel segments, whose starting points are part of the square of the thrower and whose ending points are part of the square of the target, that have the maximum distance of all possible segments. Each square, that is touched by the open path from starting to ending point of each segment may go for an interception.

But somehow i thought, that no one would read the rulebook, if it would be written like that, hehe.
Greets,
gan
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- alternat
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Re: Interception rule improvement
what about considering only the squares crossed by the red line and switching the roll to a +1 to the die roll?
- less argueing
- less squares available compensate for the easier roll
- chance for Impact to sell a "chain gang" set made up of a small chain and two poles to define passing range and intercept available squares... ok, just kidding about this.
- less argueing
- less squares available compensate for the easier roll
- chance for Impact to sell a "chain gang" set made up of a small chain and two poles to define passing range and intercept available squares... ok, just kidding about this.

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- GalakStarscraper
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Re: Interception rule improvement
We are actually asked to make miniatures for this by the Eletronic Football Players Club. It was stalled from happening when the 3 headed Human coach figure they asked us to make did not sell very well (ie the buying power they represented was not as strong as we had hoped).alternat wrote:- chance for Impact to sell a "chain gang" set made up of a small chain and two poles to define passing range and intercept available squares... ok, just kidding about this.
Galak
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- Darkson
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Re: Interception rule improvement
Did I miss that one?
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- GalakStarscraper
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Re: Interception rule improvement
The 3 headed coach? (it was a coach with 3 different head options meant to resemble 3 famous NFL coaches).Darkson wrote:Did I miss that one?

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- Darkson
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Re: Interception rule improvement
Sorry - thought you meant a model with 3 heads (mutant), not one with 3 seperate heads! 

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- alternat
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Re: Interception rule improvement
always one step ahead!GalakStarscraper wrote:We are actually asked to make miniatures for this by the Eletronic Football Players Club. It was stalled from happening when the 3 headed Human coach figure they asked us to make did not sell very well (ie the buying power they represented was not as strong as we had hoped).alternat wrote:- chance for Impact to sell a "chain gang" set made up of a small chain and two poles to define passing range and intercept available squares... ok, just kidding about this.
Galak

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