Stunty rosters for stuntyleeg.com and BOTOCS LRB6 / CRP

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Stunty rosters for stuntyleeg.com and BOTOCS LRB6 / CRP

Post by funnyfingers »

Is anyone interested in developing a full set of stunty rosters for http://www.stuntyleeg.com for use with BOTOCS? For the most part, you would have majority oversight of the development of these rosters. Of course other coaches should tend to agree about 50% of the time (can't hope for much more than that:o) ).

Looking forward to having coaches play about 10 matches a day with these rosters and hopefully refine the rosters from there.

Thanks in advance!

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Re: Stunty rosters for stuntyleeg.com and BOTOCS LRB6 / CRP

Post by Pug »

Never really got into the online thing. seemed too much faffing about. but I'll try this BOTOC and set up the HFH on it for a few games

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Re: Stunty rosters for stuntyleeg.com and BOTOCS LRB6 / CRP

Post by funnyfingers »

What is HFH and what does faffing mean? We've been running a lot of small tournaments to keep everyone occupied.

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Re: Stunty rosters for stuntyleeg.com and BOTOCS LRB6 / CRP

Post by Leipziger »

HFH are Pug's halfling team (check out his sig). Too much faffing = too much effort, in essence.

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Re: Stunty rosters for stuntyleeg.com and BOTOCS LRB6 / CRP

Post by Dzerards »

What are you thinking of Funny? 10-20 odd new teams with stunty attributes?

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Re: Stunty rosters for stuntyleeg.com and BOTOCS LRB6 / CRP

Post by funnyfingers »

Yeah basically. Possibly 1 or 2 big guy loners, but not needed.

Halflings, Goblins, Snotlings and the different varieties that may go with each. Evo has something started at stuntyleeg.wetpaint.com, but I don't even care if that is used as a start at all. Also of course fumbbl has one, but I think it may not fit LRB6 very well.

Any other races to add on for example would be cool to have a weak team, but they have grab. Maybe no big guys at all. Throw around some ideas. Let's see what happens.

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Re: Stunty rosters for stuntyleeg.com and BOTOCS LRB6 / CRP

Post by Pug »

So...before I go trawling the internet for the Java apps and programs..
Give a very basic 1, 2, 3 etc steps to joining.
IE get "this" program"
Sign up "here"
Register "here"

Im interested but dead lazy! :orc:

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Re: Stunty rosters for stuntyleeg.com and BOTOCS LRB6 / CRP

Post by Dzerards »

Well, you've got the 3 traditional stunty teams : goblin, halfling and Ogre

Plus if you drop the Saurus and skaven you've got two more from the orginal 24 BB teams in : Lizardmen and Underworld. I would add another Kroxigor to the all skink stunty lineup and either another warpstone troll and a warpstone fanatic to the underworld stunty roster. Or keep it one troll and add two warpstone fanatics with 50k bribes. I really like the fluff of mutation access on a fanatic! :)

So that's 5 stunty teams from the original BB teams.

If your are going to invent some new stunty rosters you need to keep in mind the core values of stunty teams which I think are

Strength never above 2, armour never above 7, stunty skill (d'oh, I know), dodge skill, No access to normal skills without a double roll, and big guys.

First you could have some fluff about necromancers being feed up with killing so many stunties but their reanimated remains not been worth putting in their main undead teams. So they get together and have yearly undead stunty cup.

Undead Halflings or Deadflings (copywrite!)

Deadfling 0-16 MV 4 ST 2 AG 2 AV 6 dodge, stunty, right stuff, regeneration, thick skull. Agility skill access

Deadfling Mummies 0-2 MV 3 ST 5 AG 1 AV 9 Mighty Blow, Regeneration, Throw Team Mate

No treemen cause of the difficulty of reanimating wood, so mummies drafted in and taught to throw fling. I really like the idea of resilient but still squishy zombie flings! :)

Undead Gobbos

Zombie Gobbo 0-16 MV 5 ST 2 AG 2 AV 7 dodge, stunty, right stuff, regeneration. Agility skill access

Don't know what do about trolls. Undead trolls doesn't seem like a nice or fluffy fit. Take Flesh Golems instead? No TTM for them if so. Or could have some fluff about how secret weapon gobbos seem to die twice as quick as normal goblins and increase the available slots to two for undead versions of the gobbo secret weapons. i.e. You could take up to two Zombie Looneys at MV 5 ST 2 AG 2 AV 7 regen, chainsaw etc, etc. But having up to 8 players who could be sent off in a match maybe too much. Still if they were only going up against other stunty teams you wouldn't expect too many restarts so it wouldn't be that much of a problem.

Undead Ogres is a possibility, but I would limit the Zombie Ogres to 4 as dead Ogres are far rarer than dead snotlings! I would nearly not give the snots regen as there would not be too much left after a tackle to be reassembled. :)

Would skip undead skinks and underworld gobbos altogether.

Next, since the elves get like umpteen different versions of themselves you would have to do the same for the 'Flings!

First Darkflings. These are halflings who have turned their back on fine cuisine to embrace depravity and fast food! Minotaurs instead of treemen and two stabflings.

Darkfling 0-16 same stats as normal halfling
Stabfling 0-2 MV 5 ST 2 AG 3 AV 6 dodge, stunty, right stuff, stab, shadowing.
Darkfling Mino 0-2 MV 5 ST 5 AG 2 AV 8 Horns, Frenzy, Mighty Blow, Thick Skull, Loner, Always Hungry, Throw Team Mate, Wild Animal.

The Stabflings so have be represented with giant stabby forks instead of knifes :D

Technoflings. Like how gobbos have loads off secret weapons to hurt players, make a fling team with heaps of steam-punk secret weapons to win games. Only one treeman, but with a clockwork eye, i.e. accurate skill. Next you want about 4 secret weapon guys. Most of these ideas all shameless knicked from pug

Steam driven arms, like grot-oc. I.e. a fling with Doc-Ock style arms. Skills would be secret weapon, multi-block, extra arms (of course), sprint and diving catch.

A blunderbuss guy like Farblast

An armour suited guy, give him AV 9 ST 3 MV 6 secret weapon, but he's not allowed to use the stunty skill when dodging?

And finally a mechofist guy. Just a 'fling with massive metal mechanical fists. You could mod a fling with mighty Zugs fists. :o ST 5, secret weapon and mighty blow. Again maybe lose the stunty ability when dodging?

Or a Techfling deathroller?

That's 8-10 teams just using the current BB teams as a base. Not sure about undead Gobbos and Zombie Ogres.

Starting brand new teams is always harder to get the balance/fluff right but how about leprechauns?

Little People

Use Snots as a base, so MV 5 ST 1 AG 3 AV 5 or 6? Side step, stunty, titchy. But drop dodge and give them dauntless and mighty blow! Fighting Irish! And strength access instead of agility access? They could have trolls (if so add right stuff to the little guys), say maybe 4, drop the loner, but how about banshees? Based on Necro Werewolves but drop the frenzy and add disturbing presence. It goes against the stunty/big guy favour but would be fluffy.

My brain is a bit fried now! All I can think of are smurfs, just blue snots, but MV 6 AG 5!!! (or 4) sprint no big guys. To be in a stunty leeg what flings are in a normal BB league and, lastly, Gnomes. Like stunty dwarfs MV 4 ST2 AG 2 AV 7 block, tackle, stunty, thick skull? Strength access instead of agility access. Again no big guys.

There you go 13 stunty teams that are fluffy and not over-powered I don't think. Well tackle block Gnomes probably are! I really want a Deadfling team to play in a normal BB league!! I still would probably drop the worst three (Zombie Ogres, Undead Gobbos and Gnomes in my opinion) and have a 10 team stunty leeg.

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Re: Stunty rosters for stuntyleeg.com and BOTOCS LRB6 / CRP

Post by funnyfingers »

Pug - you sign up at www.stuntyleeg.com and then the instructions are in the forum, but making these teams involves sending me some teams in a specific format.

Gerard - if you are interested, I'd need you to want to put these in the format and be willing to refine the teams and send updates to me. For example if you and Pug were both interested you would give me a beta set of teams in the format I would set it up, you guys would play test matches and send me updated rosters. For the most part I am not only looking for the rosters, but people willing to run and grow this.

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Re: Stunty rosters for stuntyleeg.com and BOTOCS LRB6 / CRP

Post by funnyfingers »

Nobody? :blue:

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Re: Stunty rosters for stuntyleeg.com and BOTOCS LRB6 / CRP

Post by Purplegoo »

I understand you think that the FUMBBL Stunty Leeg races might not port over to LRB6 well (and perhaps you're right, to be honest I've given it no real thought - although a reason why not doesn't immediately spring to mind apart from secret weapon issues? After all, aren't LRB6 Goblins for all intents and purposes FUMBBL's Goblin Cheaters with Trolls and without Kickers?), but you could do a lot worse than trawling through the Stunty section of the forum if you've not already. There must be over a hundred suggested races that have been pulled apart and reassembled; even as a starting point, it's a goldmine.

My understanding of Stuntyleeg.com is that originally it was Evo's answer to what he saw as a wayward [S] division on FUMBBL anyway, a place entirely Stunty-centric until the BOTOCS thing happened and the site got a new direction. Aren't there a bunch of ideas kicking around from earlier, and where is Evo now? I assume he'd make a fine attempt at some races.

It's a lot of fun, anyway, Stunty. Good luck getting it going, but I merely dabble when I want a laugh, race creation is beyond my (lack of) creative powers.

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Re: Stunty rosters for stuntyleeg.com and BOTOCS LRB6 / CRP

Post by SillySod »

The problem is that stunty is a bit of a fringe league even on fumbbl.... it seems unlikely that you' be able to support it with a large enough community. Potentially you could develop the LRB6 version of stunty which would later port over to fumbbl but I think that theres a fair chance that all your work would get ignored because:
- stunty stays LRB4 in fumbbl (it makes sense and the league manager is a LRB5 hater)
- whoever ports it wants to take a totally different direction

Having said that I'd be happy to write versions of the Throtling (clan moulder) team and Hungry Hungry Halflings. I'll wait and see what sort of power the other teams have first though.

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Re: Stunty rosters for stuntyleeg.com and BOTOCS LRB6 / CRP

Post by Purplegoo »

SillySod wrote:- stunty stays LRB4 in fumbbl (it makes sense and the league manager is a LRB5 hater)
Oh, that's all forum bluster and nonsense, as you well know. You're as good an exponent of that as he is, as this week has proven! :D

He'll have a new wind up tool soon enough. ;)

However, I think there's a strong chance Stunty will stay LRB4 on FUMBBL. Christer has expressed he'll continue to support Ski's client even when Kalimar's is fully going (to keep everybody happy?), and it sort of makes sense that it stays LRB4. It's a lot of work to port / tweak rosters again after all of the winds of change stuff, which wouldn't help an already battered, as you say fringe, small community of hardcore Stuntiers. The division needs stability. Yet more moves won't help.

To be honest, the online community is spread thinly these days. Cyanide takes some, yourselves, FUMBBL (which has stronger divisional divides than ever before these days - I seem to be interested less and less), the French one... When FUMBBL was the only realistic gig in town, I could see a project like this working. But now in the days of competition, I doubt if Stunty Leeg kicked off tomorrow it would have any legs at all, it's almost a nostalgia thing that it lives.

I'd think when Legendary has come, flopped and finished and Kalimar's client is up and going, there will be a flow of coaches back to the old 2D style of online BB (not that there has been the mass exodus many doom mongers predicted anyway). At that point you might well get some traction. Alternatively, you could always contact Shadow about some sort of joint attempt?

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Re: Stunty rosters for stuntyleeg.com and BOTOCS LRB6 / CRP

Post by funnyfingers »

A goal is that this stunty leeg will play on Cyanide as well. Also Cyanide works at www.stuntyleeg.com right now in the PCBB league. Hopefully will allow the choice of both clients in the future for the main league and stunty. The main problem with mixing at the moment is that Cyanide doesn't give nearly the stats that BOTOCS does, but that is being worked on.

Still working on a few things to integrate a whole separate rule set, but I will post a template and accept races from anyone willing to fill them out to start with. Also I have to double check what needs to be updated in the BOTOCS roster to allow it as well.

Evo's races are at http://stuntyleeg.wetpaint.com, but as he isn't around whatsoever. I am really looking for someone willing to dedicate the time so I don't want to pressure the person to even consider these rosters. I hope the person who accepts it builds a good rapport with the coaches that will be playing in the league and makes a pretty well balanced set of rosters.

As for Secret weapons, it is its own skill separate from the actual weapon. So you can have a chainsaw without secret weapon, if that is what people would want to try with a roster.

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Re: Stunty rosters for stuntyleeg.com and BOTOCS LRB6 / CRP

Post by funnyfingers »

I've attached a sample zip file that contains a sample how the Amazon roster looks.

The zip contains:

amazon.txt - a text file with both the OBBLM and BOTOCS format

Amazon.gif - The team logo. No spaces Chaos Dwarf is ChaosDwarf.gif.

amBlitzer.gif, amCatcher.gif, amLinewoman.gif, amThrower.gif - These are the portraits in BOTOCS. Another example is that a Chaos Pact Skaven Renegade is chpaSkavenRenegade.gif.

Amazon folder - Contains the icons (sprites?) for BOTOCS. It includes each position name with no spaces followed by incrementing number to have different icons for the same position followed by a B for blue or R for red followed by an option s that indicates it is the side or selected view.
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