Spasmbot wrote:
0-16 Marauders 6/3/3/8 GSM PA
0-4 Khorngors 6/3/3/8 Horns,Frenzy GSM PA
0-4 Khorne Warriors 5/4/3/9 Frenzy GSM PA
0-1 Minotaur Same as chaos
60k re-rolls, pricing I'm not particularly good at. I'd guess keep the mino at 150, khorngors and khorne warriors see a small price hike, frenzy after all can land you in some serious trouble! I think this team has a lot of flavor, and I know people will say Norse already does frenzy, but this team obviously plays differently, with no A access and less skills, less speed but more strength and armor+mutations
I don't think this team is very flavorful since it is basically a Chaos team that loses Horns on its Linemen (Not too bad since Horns is not that useful when present on many players) but get players that start with Frenzy instead. This is basically a significant improvement over vanilla Chaos with almost no downside. At low TV, a high cost for the players could perhaps prevent the team from performing well, but at high TV, this team will be unbeatable no matter what.
Theoretical prices would be 50k, 70k, 110k for Marauders, Khorngors and Warriors respectively, without taking account skill access, since both Frenzy and Horns are considered (wrongly IMHO) as 10k skills. However you would clearly get an overpowered team with those prices. At the very least, Marauders should either cost 60k or lose Strength access.