Deep Ones

Coming up from their deep underwater lairs, the Illithids are creatures who rule an empire because of there powerful mental abilities. The Cockerel is made up of the powerful Illithids, their slaves, the Deep Ones and the strange hybrid creatures that sprang forth from the mating of Deep Ones and Humans. A slow team that stops opponents in their track with their special abilities.
0-16 Hybrid Thralls - 40K - 6/3/2/7 - Foul Appearance, Thick Skull - G/ASPM
0-4 Deep Ones - 70K - 6/3/2/8 - Foul Appearance, Dodge - GS/APM
0-4 Illithids - 100K - 6/2/4/8 - Foul Appearance, Disturbing Presence, Hypnotic Gaze - GP/ASM
0-1 Ancient Deep One - 140K - 5/5/1/9 - Loner, Blood Lust, Claws, Thick Skull, Foul Appearance, - S/GAPM
Hybrid Thralls - The Mating between a human women and a Deep One creates a strange being that is part man, part amphibian. These creatures are disgusting to look at, and many an opponent has avoided trying to hit them. They benefit from having a tough skull, allowing them to survive many powerful blows without too much harm. They are the meat shield of the Illithids.
Deep Ones - Once a great underwater nation, they were enslaved by the Illithids. Now used as blockers for them, they retain their alien and fishy look they make most players want to avoid them. They slimly skin gives them the benefits of Dodge, although their aquatic nature doesn't allow them to take full advantage of it, losing much agility when out of the water.
Illithids -the powerful mind controller of the sea, when it comes to domination, they give the Vampires a run for their money. Their mind powers go so far as to prevent players from hitting them, and they can even mess with the minds of players trying to throw or catch the ball. Instead of blocking opponents, the Illithids rely on their hypnotic gaze the stop enemies in their tracks. Their reliance on mental abilities have left them rather weak though.
Ancient Deep Ones - Deep Ones never stop growing. These ancients still remember a time before their enslavement and rebel against it. On the field they are enraged, and wish to hurt those around them when possible, but are usually under the control of the Illithids, which prevents such actions.
So, what do you think?