List of potential changes to human team
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List of potential changes to human team
Yes I've painted some humans, yes I'm depressed at their prospects.
The vast majority of players think the human team does not develop well as leagues progress.
I think its fair to say a majority of players think the human team is not as competitive as the other top flight teams at low tv's, but here the picture is more mixed.
For all those that think the teams fine and all it needs is better coaching, congratulations, you are better players than me.
So to date a number of fixes have been proposed and these are discussed eslewhere on the site. I'm just trying to see if I know of them all rather than discuss them here.
'Do nothing'
Always have to include this option on business cases don't you know!
'Minor' changes
Cost neutral change of blitzers -10k, rerolls +10k
Very little change to starting teams, but easier player replacement later on. Probable consequent impact is to increase the attractiveness of leader.
Ogre -10k
Slight boost to starting teams, slight improvement long term (lower tv, lower replacement cost). Makes Ogres even more compulsory on the squad.
Blitzers -10k
Straight boost
Catchers +1AV, no cost change
Slightly better starting team, more long term effect as catchers more likely to survive. Probably result in more catchers being used by developed teams. Wouldn't match most models.
Blitzers +1AV, no cost change.
Same as catchers. Would make the team even more reliant on bltizers. Would I think match most blitzer models.
Improve star players.
Use stars instead for the basic team to compete at high levels, at least while teams recover after maulings.
'Medium' changes
Change catcher stats/skills/costs/numbers
Increasing strength to 3 (with or without move drop to 7), more/different skils etc etc
Give players wider skills choices. Blitzer gsa-p and/or lineman gs-ap.
All about better development. However the team can still suffer a big loss of players that it finds hard to recover from?
Non Loner Ogre
Does increase reliance on non human players. Takes away from Ogre team.
'Massive' changes
Introducing a starting skill for linemen.
Giving extra skills to players (e.g. tackle to blitzers, diving catch to catchers)
New positions (blockers and/or runners).
Any suggestions I've missed?
Oh, 'Game changing changes'
Making players different stats at different times. I.e str 2 when blocking, str 3 when being blocked...
Actually could that not be a skill?
Edited to include wider skill access.
The vast majority of players think the human team does not develop well as leagues progress.
I think its fair to say a majority of players think the human team is not as competitive as the other top flight teams at low tv's, but here the picture is more mixed.
For all those that think the teams fine and all it needs is better coaching, congratulations, you are better players than me.
So to date a number of fixes have been proposed and these are discussed eslewhere on the site. I'm just trying to see if I know of them all rather than discuss them here.
'Do nothing'
Always have to include this option on business cases don't you know!
'Minor' changes
Cost neutral change of blitzers -10k, rerolls +10k
Very little change to starting teams, but easier player replacement later on. Probable consequent impact is to increase the attractiveness of leader.
Ogre -10k
Slight boost to starting teams, slight improvement long term (lower tv, lower replacement cost). Makes Ogres even more compulsory on the squad.
Blitzers -10k
Straight boost
Catchers +1AV, no cost change
Slightly better starting team, more long term effect as catchers more likely to survive. Probably result in more catchers being used by developed teams. Wouldn't match most models.
Blitzers +1AV, no cost change.
Same as catchers. Would make the team even more reliant on bltizers. Would I think match most blitzer models.
Improve star players.
Use stars instead for the basic team to compete at high levels, at least while teams recover after maulings.
'Medium' changes
Change catcher stats/skills/costs/numbers
Increasing strength to 3 (with or without move drop to 7), more/different skils etc etc
Give players wider skills choices. Blitzer gsa-p and/or lineman gs-ap.
All about better development. However the team can still suffer a big loss of players that it finds hard to recover from?
Non Loner Ogre
Does increase reliance on non human players. Takes away from Ogre team.
'Massive' changes
Introducing a starting skill for linemen.
Giving extra skills to players (e.g. tackle to blitzers, diving catch to catchers)
New positions (blockers and/or runners).
Any suggestions I've missed?
Oh, 'Game changing changes'
Making players different stats at different times. I.e str 2 when blocking, str 3 when being blocked...
Actually could that not be a skill?
Edited to include wider skill access.
Reason: ''
- burgun824
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Re: List of potential changes to human team
Have you seen Ian's human roster that he supposedly said he would liked to have play tested if the LRB would have kept going? It's quite good. Very simple changes but that would buff the human team. It's buried in the tomes of this site somewhere.
Reason: ''
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Re: List of potential changes to human team
From doing a search it would seem the suggestion was
0-16 Linemen 6338 G-ASP 50k
0-2 Throwers 6338 Pass, Sure Hands GP-AS 70k
0-4 Catchers 7337 Catch, Dodge GA-SP 80k
0-4 Blitzer 7338 Block GS-AP 80k
0-1 Ogre 5529 unchanged S-GAP 140k
I think I have got all that above.
0-16 Linemen 6338 G-ASP 50k
0-2 Throwers 6338 Pass, Sure Hands GP-AS 70k
0-4 Catchers 7337 Catch, Dodge GA-SP 80k
0-4 Blitzer 7338 Block GS-AP 80k
0-1 Ogre 5529 unchanged S-GAP 140k
I think I have got all that above.
Reason: ''
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Re: List of potential changes to human team
There is a link to human performance
http://naf.doubleskulls.net/total_for_a ... tions.html
Is this up to date?
http://naf.doubleskulls.net/total_for_a ... tions.html
Is this up to date?
Reason: ''
- burgun824
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- Location: Nashville, TN
Re: List of potential changes to human team
If it's a link to The NAF then it should be, but I can't verify.
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Re: List of potential changes to human team
Making the ogre a non-loner would provide both stability and punch, without changing much 

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Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
Or just visit http://www.plasmoids.dk instead
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Re: List of potential changes to human team
For the record, my idea of catchers (the one that forces them into agility tasks and away from low armor blitzers) with also tweaked throwers (not elfs, but improved range for passing), a new team mate (to raise punch and strategy), and discounted blitzer:
0-16 Linemen 6338 G-ASP 50k
0-4 Blitzer 7338 Block GS-AP 80k
0-4 Catchers 7337 Strip Ball, Sure Hands A-GSP 80k
0-2 Throwers 6338 Pass, Strong Arm GP-AS 70k
0-2 Blocker 5428 Grab GS-AP 80k
0-1 Ogre 5529 Loner, Bonehead, MBlow, TSkull, TTM S-GAP 140k
0-16 Linemen 6338 G-ASP 50k
0-4 Blitzer 7338 Block GS-AP 80k
0-4 Catchers 7337 Strip Ball, Sure Hands A-GSP 80k
0-2 Throwers 6338 Pass, Strong Arm GP-AS 70k
0-2 Blocker 5428 Grab GS-AP 80k
0-1 Ogre 5529 Loner, Bonehead, MBlow, TSkull, TTM S-GAP 140k
Reason: ''
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Re: List of potential changes to human team
Not so much a thread for discussing the changes just listing the possibilities.
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Re: List of potential changes to human team
'different amount of positionals', maybe? If Humans got, say, 6 Blitzers, that would already help them a lot, because those are great players.
Reason: ''