Movement
Moderator: TFF Mods
-
- Super Star
- Posts: 935
- Joined: Wed Oct 09, 2002 4:25 pm
- Location: Hamburg, Germany
Movement
Has anyone ever been wondering about the fact that the movement radius is actually not a radius but a square?
Once I played in a league in which every 2nd diagonal movement consumed an extra point of movement. This measure made movement far more realistic and added strategic and tactical depth to the game.
And - contrary to what one might expect - the rule proved to not be complicated at all (neither to rookies nor to pros).
Once I played in a league in which every 2nd diagonal movement consumed an extra point of movement. This measure made movement far more realistic and added strategic and tactical depth to the game.
And - contrary to what one might expect - the rule proved to not be complicated at all (neither to rookies nor to pros).
Reason: ''
- Rune
- Experienced
- Posts: 91
- Joined: Thu Nov 21, 2002 2:29 pm
- Location: Norway
- Contact:
-
- Rookie
- Posts: 2
- Joined: Mon Jan 27, 2003 10:59 am
- Location: Frankfurt, Germany
Rune wrote: One way to look at it, is that the field is not really rectangular (even though the board that represents it definately is)

I don´t like the idea of introducing "realistic" diagonal movement either. The question is: What does it add to the game?
If you wanted to introduce this, it might be more practicable, to introduce free movement, like in most wargames (ignoring the grid and measuring movement with tape measure).
Reason: ''
-
- Super Star
- Posts: 935
- Joined: Wed Oct 09, 2002 4:25 pm
- Location: Hamburg, Germany
- Darkson
- Da Spammer
- Posts: 24047
- Joined: Mon Aug 12, 2002 9:04 pm
- Location: The frozen ruins of Felstad
- Contact:
Well, if you enjoy it as a house rule, fine, but chances of getting it excepted by the powers that be are approximately zero



Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- zeroalpha
- Veteran
- Posts: 171
- Joined: Tue Jan 28, 2003 6:50 am
- Location: Melbourne, Australia
-
- Super Star
- Posts: 935
- Joined: Wed Oct 09, 2002 4:25 pm
- Location: Hamburg, Germany
"Simplicity"?zeroalpha wrote:simplicity is key to this game, while your suggestion is a valid one, basing logic on reality and then applying it to this particular game will quickly leave you in the nut haouse!
Which would be why so many of us love the game

We played with that for 2 seasons, and from the first drive on it was not even the least bit more complicated, neither for rookies nor for pros.
Anybody posting that this would be more difficult in any way simply has not played one single turn with that rule. That's a fact. Anyhow, this forum's called "new concepts", so if anybody outwhere should ever have wondered if this concept might work: Yes, it does. Much better than you'd expect. Most people will totally reject such an idea without a second thought, of course, we belong to the human race, after all.

Well, that's the way it is, as Zephoid might comment.

Reason: ''
- Zombie
- Legend
- Posts: 2245
- Joined: Tue Aug 13, 2002 4:07 pm
- Location: Montreal, Quebec, Canada
-
- Emerging Star
- Posts: 339
- Joined: Wed Jun 26, 2002 12:41 am
- Location: Michigan
- Contact:
A bit off topic, but... I don't think playing Blood Bowl using inches would be that difficult to work out. I've played a fair bit of Mechwarrior stuff converting the measurements out to an inches scale, and it worked pretty well.
We had to use the inch scale, by the way, because of a lack of variety in terrain.
We had to use the inch scale, by the way, because of a lack of variety in terrain.
Reason: ''
-
- Legend
- Posts: 3365
- Joined: Tue Jun 04, 2002 7:01 am
- Location: Finland, Oulu
Personally, I don't like the implications that suggestion would have on player maneuverability. My gut-feeling would be that given the lower MA of lower teams their mobility would be hurt proportionally more than teams with high MA - after all they often do not move their entire allowance, while dwarves and the like are constantly moving as much as they can.
Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]