Code: Select all
Qty Title Cost MA ST AG AV Skills Normal Double
16 Linemen 50,000 6 3 2 7 Regeneration, Thick Skull G ASP
2 Wood Wraiths 80,000 5 3 2 8 Decay, Regeneration, GS AP
Stand Firm, Thick Skull
2 Runners 100,000 7 3 4 7 Regeneration, Sprint GA SP
2 Bonedancers 110,000 7 3 2 7 Block, Dodge, Regeneration GS AP
2 Revenants 110,000 6 3 4 7 Dauntless, Regeneration, Stab GA SP
No apothecary allowed.
The idea is that each of the undead elves maintains some aspect of their prior elfyness, but loses others. Tainted by death and spiteful towards the living, they shift from the standard elven tactics of Bowl over Blood to a somewhat more aggressive playstyle.
The linemen are just Skeletons with an extra point of MA. I felt that was most appropriate for an undead elf lineman. I'd like for them to have a better/more creative name than "Lineman" but it seems weird to call them Skeletons when they aren't the same as the other ones, and "Skeletal Elf" just feels a bit off to me for some reason. I also want them to be more expensive than other undead linemen, because elf.
The Wood Wraiths are there because I wanted a bit more S access and a little durability without adding more Bonedancers. They're sort of modeled after Flesh Golems, but faster and more fragile. Thematically I imagine them as spiteful elven spirits who've merged with a plant spirit, or something like that, they're tough but not held together by the most stable of forces. They're the least elfy piece on the team, but have a bit in common with Treemen. (Originally, I had them as a Big Guy instead of a positional, and they much more resembled the tree. Ultimately I like this better.)
The Runners are pretty basic. Just a regenerating elf with sprint. The idea is that in life they were maybe a Catcher, so they've lost some of their speed and ball handling talent. I want a better name for these guys as well. I've considered calling them Wraiths, but I already have the Wood Wraiths, and I feel like a player called Wraith should have Foul Appearance (to represent being semi-incorporeal.)
The Bonedancers (not sure if should be Bone Dancers) should be obvious, they're dead Wardancers. Lost a bit of their speed, and most of their agility. But in death they've become a bit more focused on other aspects of athleticism (ie, swapping A for S access) to make up for that. I'm a bit worried about the starting blodge, but I think it should be alright since they can't do all the bs actual wardancers can do. I feel like they ought to be around the same power level as Amazon Blitzers, bit faster but not as agile.
The Revenants are particularly spiteful (even more than the rest of the team!) elven spirits who've returned to life intent on exacting vengeance against all living beings. Their skillset is designed to make them a potential threat to any piece, Dauntless means they can get good blocks no matter your ST, and Stab means they can skip right past that blodge.
Thanks for reading. Let me know what you think.
