For instance:
- DODGE: Taking a second or third iteration of Dodge would allow you to re-roll multiple failed dodges in a turn. Less effective in multiples than a single iteration, but could be useful on players who only have AG access.
- MIGHTY BLOW: Mighty Blow (2) would allow you to add +1 to both armor AND injury rolls. You could not add +2 to either roll.
- DIRTY PLAYER: See above, but for fouling.
- ACCURATE: Allows you to add +2 to the Passing roll.