Blowgun

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Redfang
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Blowgun

Post by Redfang »

Somebody I know was interested in a Secret Weapon for a Lizzie team, so I (in a hurry) came up with someting like this (and I know there's a blowgun on Galak's site, but I thought this one would be more interesting)

Blowgun: Using a Blowgun follows the rules for a Pass Action, except that the maximum range at which it can be used is Short Range. An opponent is targeted (using the Pass template to determine range in the normal way), and then you roll to see if the attack is accurate just like for a normal pass. If the shot is accurate, the target is hit. If not, roll for scatter three times, just like with an inaccurate pass. If the square the dart ends up in is occupied, that player is hit, if it is not occupied by a standing player, nobody is hit at all.
A dart can be intercepted just like a normal pass (Pass block can be used). If it is intercepted succesfully, the intercepting player is hit by the dart. (he sacifies himself for his team mate by jumping in the path of the dart)

When a player is hit, make a normal Armour Roll. If the Armour roll is higher than the armour of the player hit, he is wounded by the dart. Place the player prone, and roll for injury.

A fumble indicates that the player using the blowgun accidentally pricked himself in the finger. Treat him as if he was hit by a dart and had his armour pierced.

* A negative modifier on the AV roll might be necessary to limit the power of the (small) darts.
* The same poison as applied on a dagger could also be applied on a dart.
* Maybe KO should be the worst result to ever happen from a Dart.

What do you guys think?
What should its cost/Penalty roll be?
Any other suggestions?

R

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Blackscale
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Post by Blackscale »

I like the idea, although I do not think that lizzies need a secret weapon, but:

-there should be no other players between the attacker and his victim.

-perhaps the dart should be deflected if it does not penetrate the victim's armor. Let the dart scatter 1d3 according to the Throw-In template. If it hits someone, it may poison him, but it will not scatter again, because most of its momentum will be lost at that time.

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Redfang
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Post by Redfang »

Blackscale; first you ask about a Secret Weapon for Lizardmen, and then, when I get you one, you claim you don't think they need it?

Scattering will make the weapon even more powerful in most cases (especially against cages, for which it already is most useful). Besides, more often than not a dart will not be deflected, but get stuck in the thick leather armour, the heavy clothes or too small an opening in the metal armour of the target.

The line in the centre of the Pass template could indeed be used to determine if there is anybody between shooter and target (line it up from the centre of the square with the shooter to the centre of the square with the target). If there is, a shot can not be made, or should be more difficult. Players under the template but not under the centre line can still intercept the dart, just like players that are under the line.

R

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Blackscale
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Post by Blackscale »

Redfang wrote:Blackscale; first you ask about a Secret Weapon for Lizardmen, and then, when I get you one, you claim you don't think they need it?
It would be fun, because of those new WH skinks with blowguns, but it would not be necessary; the team is good enough as it is.

I still like the scattering idea.

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Redfang
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Post by Redfang »

I know, just teasing you a bit.

I really don't like the scattering idea, for various reasons, I already explained above, besides, even after 1 scatter it won't have enough energy left to still penetrate even the armour on a naked, deceased goblin...

R

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Blackscale
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Post by Blackscale »

Bullets can scatter many times in movies and since BB is not quite a realistical game, darts should be able to do that at least once. It also means a risk for your own players!

Anyway, let's wait and see what other people think about it.

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Post by sean newboy »

No bouncing, a blowgun dart only injures on the point, bullets hurt no matter what part hits u. Scatter on inaccurate would be ok.

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Redfang
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Post by Redfang »

The scatter on inaccurate is simply to determine where the dart does end up...

R

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Post by McDeth »

Like it.

I would go for a KO being the worst injury that could happen, and a fumble wouldn't be because he pricks his finger, but because he swallows the dart.. :wink:

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Post by sean newboy »

If ko is the worst that could be done, then the price had better be cheap. Especially if u dont make provisions for the negative range band on throwing for the skinks, i dont think many coaches would give one to an ag 1 saurus or Krox.

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Redfang
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Post by Redfang »

Yes, I was thinking about ignoring that negative throwing thing for Stunties...

Still, even with KO being the worst that could happen, it will be a really effective weapon in annoying (at least) a cage! You'll be able to get to the guy in it, from a safe distance...

R

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sean newboy
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Post by sean newboy »

Not horribly effective even with ag 3. At least until the skink gets pass skill.

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Post by Telworth »

How about if it misses you scatter it and mark the square it lands in.
Then if someone goes for it and falls over that square they count as landing on the dart and counts as being hit by the dart.
With maybe a +1 modifier as the guy is falling on it.

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