Slannesh Roster
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- Bakunin
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Re: Slannesh Roster
yea.
strictly speaking the hobgoblin is not overpriced, but was designed to be.
Anyway, the Cultists as this seems good:
0-16 Slaaneesh Cultist - 40k - 6/3/3/7 - Thick Skull - GA/SPM
strictly speaking the hobgoblin is not overpriced, but was designed to be.
Anyway, the Cultists as this seems good:
0-16 Slaaneesh Cultist - 40k - 6/3/3/7 - Thick Skull - GA/SPM
Reason: ''
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
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Re: Slannesh Roster
I've increased the price of the cultist to 50k. At 60k I think it's too expensive + it means an 11 man/woman roster would have either 2 rerolls or 3 rerolls and 3 Daemonnettes
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Slaanesh Team Roster
0-16 Slaanesh Cultist - 50k - 6/3/3/7 - thick skull - GA/SPM
0-4 Daemonette - 110k - 6/3/4/7 - claw, hypnotic gaze, no hands, regeneration - GA/SM
0-1 Fiend of Slaanesh - 150k - 6/5/1/8 - loner, wild animal, claw, no hands, prehensile tail, disturbing presence - S/GAM
Rerolls 70k, Apothecary yes
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Very happy with the team as it is at the moment. It's not perfect and that's what makes it perfect in my opinion. I think this is a tier 2 team or even a 1.5. It's definitely not good enough/skilled enough/ armored enough to be tier 1.
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Slaanesh Team Roster
0-16 Slaanesh Cultist - 50k - 6/3/3/7 - thick skull - GA/SPM
0-4 Daemonette - 110k - 6/3/4/7 - claw, hypnotic gaze, no hands, regeneration - GA/SM
0-1 Fiend of Slaanesh - 150k - 6/5/1/8 - loner, wild animal, claw, no hands, prehensile tail, disturbing presence - S/GAM
Rerolls 70k, Apothecary yes
--------------------------------------------
Very happy with the team as it is at the moment. It's not perfect and that's what makes it perfect in my opinion. I think this is a tier 2 team or even a 1.5. It's definitely not good enough/skilled enough/ armored enough to be tier 1.
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Re: Slannesh Roster
In defense this team will be very good with all those trustable Hypno 
Thick Skull & spam on claw & no cost used on armor : definitly, this team is made to play against clawpomber team
GA access about the linemen is awesome!
=> definitly a great team for long term league! (tiers1.5)
it will be less true for "standard" resurrection tourney (i see it more tier2, because missing core skills at start like block)
Concerning the bigguy, i'm not 100% convinced.
It does look like the kroxi.
Claw vs MightyBlow: in long term it's better (because this bigguy could have both), but at start, MightyBlow is better (and as there is already other claw positionnal, very mobile, and very trustable...)
it's nega trait is worth than the one of the kroxi. (wild animal)
Ar8+Disturbing vs Ar9 : i do prefer the armor
and No Hands => less possibility: it's common to see the kroxi caring the ball on a touchback, to keep the score against woodies (ok, a wildanimal ball carrier is much terrible as a bone head
)
if we compare it to the snow troll,
for 10k, you have the tails & +1Mv, but you lose frenzy and get no hands. i'm not sure, we are really winning here :
- frenzy is great on wildanimal, as they do blitz a lot), but ok Mv6 is great as well on wild animal
- this bigguy will be used as clawpomber by many coach so the tails won't be usable as many times as the tails of the kroxi for exemple
i do think, its cost is not balanced (but maybe the kroxi is underpriced actually
? )
the idea to build this bigguy as the first centauresque-bigguy of the game (with sprint+surefeet) is very sexy, and will be very fluff (look at the figurine of those Fiend!), maybe we should look in this direction
maybe something like this?
0-1 Fiend of Slaanesh - 150/160?k - 6/5/1/8 - loner, wild animal, claw, no hands, prehensile tail, sprint, sure feet - SM/GA

Thick Skull & spam on claw & no cost used on armor : definitly, this team is made to play against clawpomber team

GA access about the linemen is awesome!
=> definitly a great team for long term league! (tiers1.5)
it will be less true for "standard" resurrection tourney (i see it more tier2, because missing core skills at start like block)
Concerning the bigguy, i'm not 100% convinced.
It does look like the kroxi.
Claw vs MightyBlow: in long term it's better (because this bigguy could have both), but at start, MightyBlow is better (and as there is already other claw positionnal, very mobile, and very trustable...)
it's nega trait is worth than the one of the kroxi. (wild animal)
Ar8+Disturbing vs Ar9 : i do prefer the armor

and No Hands => less possibility: it's common to see the kroxi caring the ball on a touchback, to keep the score against woodies (ok, a wildanimal ball carrier is much terrible as a bone head

if we compare it to the snow troll,
for 10k, you have the tails & +1Mv, but you lose frenzy and get no hands. i'm not sure, we are really winning here :
- frenzy is great on wildanimal, as they do blitz a lot), but ok Mv6 is great as well on wild animal

- this bigguy will be used as clawpomber by many coach so the tails won't be usable as many times as the tails of the kroxi for exemple

i do think, its cost is not balanced (but maybe the kroxi is underpriced actually

the idea to build this bigguy as the first centauresque-bigguy of the game (with sprint+surefeet) is very sexy, and will be very fluff (look at the figurine of those Fiend!), maybe we should look in this direction

maybe something like this?
0-1 Fiend of Slaanesh - 150/160?k - 6/5/1/8 - loner, wild animal, claw, no hands, prehensile tail, sprint, sure feet - SM/GA
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Re: Slannesh Roster
I do like the look of the centaur-esque fiend. But don't you think MA6-9 is a bit too much for a big guy? You said yourself that this team would be great in long term leagues, just Imagine the monster of a big guy the fiend will become!
Just imagine a clawpomb-ing, break tackle big guy with sprint and sure feet storming down the field to blitz.
Or even having this monster waiting in the back field for incoming cages.
However, I do like the idea (I think Bakunin brought it up before) and I'll do a bit of testing with this guy for you. I'll probably mainly focus on the fiend for my next few tests. Going through possible options, skilled and non skilled. I think I might test an agility 3 Daemonette also. Just for the sake of testing.
Just imagine a clawpomb-ing, break tackle big guy with sprint and sure feet storming down the field to blitz.
Or even having this monster waiting in the back field for incoming cages.
However, I do like the idea (I think Bakunin brought it up before) and I'll do a bit of testing with this guy for you. I'll probably mainly focus on the fiend for my next few tests. Going through possible options, skilled and non skilled. I think I might test an agility 3 Daemonette also. Just for the sake of testing.
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- Bakunin
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Re: Slannesh Roster
I made a mistake putting it a 60k.... but if we price it at 50k it would be overpriced, but that would maybe come people down about the hypno gaze. 50k is definitely a nerf.mushoomy wrote:I've increased the price of the cultist to 50k. At 60k I think it's too expensive + it means an 11 man/woman roster would have either 2 rerolls or 3 rerolls and 3 Daemonnettes
--------------------------------------------
Slaanesh Team Roster
0-16 Slaanesh Cultist - 50k - 6/3/3/7 - thick skull - GA/SPM
0-4 Daemonette - 110k - 6/3/4/7 - claw, hypnotic gaze, no hands, regeneration - GA/SM
0-1 Fiend of Slaanesh - 150k - 6/5/1/8 - loner, wild animal, claw, no hands, prehensile tail, disturbing presence - S/GAM
Rerolls 70k, Apothecary yes
--------------------------------------------
Very happy with the team as it is at the moment. It's not perfect and that's what makes it perfect in my opinion. I think this is a tier 2 team or even a 1.5. It's definitely not good enough/skilled enough/ armored enough to be tier 1.
And why no passing access on deamons? Should they not be able to take leader or?
Reason: ''
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
- Bakunin
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Re: Slannesh Roster
I think mushoomy is right. This guy becomes way to good, and with M access on normal you can give it horns (very good).babass wrote:Do we have a anti-clawpomb team yet, other than maybe norse? So sounds good.In defense this team will be very good with all those trustable Hypno
Thick Skull & spam on claw & no cost used on armor : definitly, this team is made to play against clawpomber team
The kroxi is underpriced with 10k at 140k. And so are the saurus, they are also underpriced 10k at 80k.i do think, its cost is not balanced (but maybe the kroxi is underpriced actually? )
(Lizardmen breaks the galak design rules)
the idea to build this bigguy as the first centauresque-bigguy of the game (with sprint+surefeet) is very sexy, and will be very fluff (look at the figurine of those Fiend!), maybe we should look in this direction
maybe something like this?
0-1 Fiend of Slaanesh - 150/160?k - 6/5/1/8 - loner, wild animal, claw, no hands, prehensile tail, sprint, sure feet - SM/GA
But if you look at the fluff descriptions on Fiends, then it says, that they use soporific musk (and soporific musk is listet under 'Disturbing Presence' as one of the things it stands for).
Reason: ''
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
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Re: Slannesh Roster
I was mainly thinking the increase of the price would nerf the team. I also don't think that these players are throw away/fodder players like thralls, and that they have a big role in the team which should increase the price.Bakunin wrote:I made a mistake putting it a 60k.... but if we price it at 50k it would be overpriced, but that would maybe come people down about the hypno gaze. 50k is definitely a nerf.mushoomy wrote:I've increased the price of the cultist to 50k. At 60k I think it's too expensive + it means an 11 man/woman roster would have either 2 rerolls or 3 rerolls and 3 Daemonnettes
--------------------------------------------
Slaanesh Team Roster
0-16 Slaanesh Cultist - 50k - 6/3/3/7 - thick skull - GA/SPM
0-4 Daemonette - 110k - 6/3/4/7 - claw, hypnotic gaze, no hands, regeneration - GA/SM
0-1 Fiend of Slaanesh - 150k - 6/5/1/8 - loner, wild animal, claw, no hands, prehensile tail, disturbing presence - S/GAM
Rerolls 70k, Apothecary yes
--------------------------------------------
Very happy with the team as it is at the moment. It's not perfect and that's what makes it perfect in my opinion. I think this is a tier 2 team or even a 1.5. It's definitely not good enough/skilled enough/ armored enough to be tier 1.
And why no passing access on deamons? Should they not be able to take leader or?
And my reasoning behind the removal of pass access on the Daemonettes is mainly due to fluff of having no hands. + if you rolled a double on a Daemonette you'd give it mighty blow/piling on/horns. Leader would be something the cultists would get in my opinion.
On the news of the sprint/sure feet I did a bit of testing by myself and I feel it is a bit on the fast side. I like disturbing presence more in my opinion. As Bakukin said, the disturbing presence fits the fluff about the soporifik musk
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On other news, I think it'd be a fun idea to make a star player or two for the Slaanesh team. Maybe based off the keeper of secrets or even Prince Slaanesh?
I think the star players the team should be able to hire should be: (in order of price)
__________ (slaanesh star) (secret weapon?) (cultist star)
Lewdgrip Whiparm 150k (mutated cultist?)
Eldril Sidewinder 200k (fits into the hypnotic gaze game)
Roxanna Darknail 250k (fits into the darkelf play style + great ball handler for the team)
__________ (slaanesh star) (daemonette star)
__________ (slaanesh star) (Fiend of Slaanesh star)
Morg 'n' Thorg
Let's start with the Daemonette Star as I think it'd be the more fun star to discuss

My idea for a Daemonette star...
Fesleck Ravenclaw - 280k - 7/4/4/7 - loner, block, dodge, claw, mighty blow, hypnotic gaze, regeneration
With this star (being the most expensive non big star of the team) , getting rid of the no hands on the Daemonette is a no brainer making the unnamed player a ball carrier. I then though adding block and dodge as this would make a brilliant star as the team is lacking these 2 skills. Then adding mighty blow to accompany the claw. That put me at 190k for this star. I then added 1 movement (as that is what I used in test mode

Thoughts on the star?
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- Bakunin
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Re: Slannesh Roster
I would only make one Slaanesh starplayer, just to keep it simpel. I would not make a daemon starplayer, because daemons are a 'rare' sight on the pitch, but you could use 'Fesleck Ravenclaw' (but would change block to wrestle).mushoomy wrote: -------------------------------------------------------------------------------------------------------------------------------------------
On other news, I think it'd be a fun idea to make a star player or two for the Slaanesh team. Maybe based off the keeper of secrets or even Prince Slaanesh?
I think the star players the team should be able to hire should be: (in order of price)
__________ (slaanesh star) (secret weapon?) (cultist star)
Lewdgrip Whiparm 150k (mutated cultist?)
Eldril Sidewinder 200k (fits into the hypnotic gaze game)
Roxanna Darknail 250k (fits into the darkelf play style + great ball handler for the team)
__________ (slaanesh star) (daemonette star)
__________ (slaanesh star) (Fiend of Slaanesh star)
Morg 'n' Thorg
Let's start with the Daemonette Star as I think it'd be the more fun star to discuss![]()
My idea for a Daemonette star...
Fesleck Ravenclaw - 280k - 7/4/4/7 - loner, block, dodge, claw, mighty blow, hypnotic gaze, regeneration
With this star (being the most expensive non big star of the team) , getting rid of the no hands on the Daemonette is a no brainer making the unnamed player a ball carrier. I then though adding block and dodge as this would make a brilliant star as the team is lacking these 2 skills. Then adding mighty blow to accompany the claw. That put me at 190k for this star. I then added 1 movement (as that is what I used in test mode) as I found this quite nice on a Daemonette. Then strength to accompany the claw and mighty blow making this star worth 280k (110+20+20+30+60+30+10=280). The name is temporary.
Thoughts on the star?
I think 'Roxanna Darknail' is a fluff-no-go. She is a 'normal' witch elf. That means she follows 'Khaine', which is more or less 'Khorne'. Khorne and Slannesh is polar opposites.
I would make a cultist starplayer or revive a former 2nd-4th edition starplayer.
If cultist, then:
7/3/3/7 - 160k - Tail, Shadowing, Wrestle, think skull, Regen.
If revive, then use the old chaos player:
Dorjak Sureclaw

6/3/3/9 - 170k - Very Long Legs, Claw, Wrestle, Regeneration..
Reason: ''
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
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Re: Slannesh Roster
For the fiend, i've proposed a pages earlier something with Mv5.
0-1 Fiend of Slaanesh - 150k - 5/5/1/8 - loner, wild animal, claw, no hands, prehensile tail, sprint, sure feet (+Disturbing Presence?) - SM/GA
deal?
very cheap for all what he get !
+Mv, +St, +Block, +Dodge, + Mighty Blow, +hands!
Or, i would simply give access to the Mino star player (after all, the keeper of secrets looks like a mino)
No need to create a new starplayer: CRAZY IGOR is your man
actually, we have already 6 starplayers here.
no need to create a new one (or maybe the Keeper of Secret/Prince Of Slaanesh)

0-1 Fiend of Slaanesh - 150k - 5/5/1/8 - loner, wild animal, claw, no hands, prehensile tail, sprint, sure feet (+Disturbing Presence?) - SM/GA
deal?

It would be one of the best star player of the gameFesleck Ravenclaw - 280k - 7/4/4/7 - loner, block, dodge, claw, mighty blow, hypnotic gaze, regeneration

very cheap for all what he get !
+Mv, +St, +Block, +Dodge, + Mighty Blow, +hands!

Instead of a Fiend of Slaanesh Star, as big guy (many bigguy don't have star: the best of nurgle, the kroxi, ...), i would go a keeper of secrets or even Prince Slaanesh, as you said.[/__________ (slaanesh star) (Fiend of Slaanesh star)
Or, i would simply give access to the Mino star player (after all, the keeper of secrets looks like a mino)
Comon

[/quote][/quote]Crazy Igor
Lewdgrip Whiparm
Eldril Sidewinder
Roxanna Darknail
Mino star (or Keeper of Secret?)
Morg 'n' Thorg
actually, we have already 6 starplayers here.
no need to create a new one (or maybe the Keeper of Secret/Prince Of Slaanesh)

Reason: ''
- Bakunin
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Re: Slannesh Roster
So it becomes this:

With the overpriced linemen, I would almost give them back the Mutation on normal.

With the overpriced linemen, I would almost give them back the Mutation on normal.
Reason: ''
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
- Bakunin
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Re: Slannesh Roster
babass wrote:For the fiend, i've proposed a pages earlier something with Mv5.
![]()
0-1 Fiend of Slaanesh - 150k - 5/5/1/8 - loner, wild animal, claw, no hands, prehensile tail, sprint, sure feet (+Disturbing Presence?) - SM/GA
MV is just to slow
Reason: ''
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
- Bakunin
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Re: Slannesh Roster
..
Reason: ''
Galak 3:16 says "There is a point in time that a player really should read the rulebook."
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- Super Star
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Re: Slannesh Roster
1/ another nerf we could put on a centauresque-fiend would be Blood Lust!
those cultists are quite crazy to bring such animal on a pitch
2/ eldril get its gift from Tzeench, i'm not this god would appreciate to see his favorite playing for another god
edit: i see you've already replaced him by Max
+1
edit2:
Roxanna better fit as starplayer for this roster!
those cultists are quite crazy to bring such animal on a pitch

2/ eldril get its gift from Tzeench, i'm not this god would appreciate to see his favorite playing for another god

edit: i see you've already replaced him by Max

+1
edit2:
Roxanna better fit as starplayer for this roster!
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Re: Slannesh Roster
Awesome but agility 3 on Daemonettes is a no go. Just tried a late game against a human team with the sprint sure feet fiend and agility 3 Daemonettes. The sure feet and sprint was cool. But yeah. Too fast. Ag3 does not suit the Daemonettes in my opinion. It made plays way more difficult and I found myself not using hypnogaze at all due to it being a 4+ roll. (And when I did use it it failed)Bakunin wrote:Or this:
Even having ag 3 the daemonettes are over priced (they'd be based off the lineman model in creation).
So yeah. Change the agility on the daemonettes then I'm happy

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- Bakunin
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Re: Slannesh Roster
Ag3 om deamons was a typo.. keep making those. Will fix it later...
Dont think crazy igor fits, why would a vampire thrall play for a slaanesh team?..
And as i said before darknail is not a good fluff fit.
If making a Daemonette starplay then just: 7/3/4/7 - claw, hypnotic gaze, extra arms, dodge, (wrestle?) regeneration = 200k
Dont think crazy igor fits, why would a vampire thrall play for a slaanesh team?..
And as i said before darknail is not a good fluff fit.
If making a Daemonette starplay then just: 7/3/4/7 - claw, hypnotic gaze, extra arms, dodge, (wrestle?) regeneration = 200k
Reason: ''
Galak 3:16 says "There is a point in time that a player really should read the rulebook."