How about changing a few of your options:Mirascael wrote:Wizard: special
Night Elves can freeboot a druid prior to a game (50k) who when will try to summon a spirit of nature for their team:
1: Druid fails to summon a spirit.
2: Spirit of the Crow: Whenever a weather roll is made you may choose the weather instead.
3: Spirit of the Bear: One of your players gets Claw and Frenzy for the duration of the game.
4: Spirit of the Mouse: One of your players gets Side Step and Dodge for the Duration of the game.
5: Spirit of the Squirrel: One of your players gets Jump Up and Leap for the duration of the game.
6: Spirit of the Unicorn: One of your players gets Guard and Dauntless for the duration of the game.[/code]
3: Spirit of the Bear: One member of your team (Your choice) gets Mighty Blow and Stand Firm for the duration of the game.
I also recommend removing Spirit of the Unicorn and replacing it with
6: Spirit of the Wolverine: One member of your team (Your choice) gets Dauntless and Frenzy for the duration of the game.
I like the rest of your spirit options.
I don't think that any elf team should EVER have strength skill access though. I recommend that you remove that option from your blitzer and perhaps give them another skill in addition to BLOCK.