It's a good idea but really hard to implement: I can't think of any LRB5 league keeping meaningful passing data besides completion totals. And we all know that completions don't really reflect a bonafide passing game since so many of them are made as SPP boosts in garbage time.Master Wang wrote:You guys need Plasmoid to find some stats about passing in LRB5. How much is it attempted? Is it a main strategy? etc and so on. If there's lots of negative feedback, maybe this should be added.
I think the general consensus though is that there is not much meaningful passing going on and a mild passing buff might help to make BB resemble modern football more than a pure rugby scrum. I think the best path to encouraging more passing attempts would be to help reduce the chance of catastrophic failure--players with Safe Throw only fumble the pass on an unmodified 1--rather than increase chances of catching a pass. This helps teams who want to commit to a long passing attack suffer less turnovers deep in their end, but it does not make the mistake of making completions more likely. As such, it works for both Agile and Bashy alike.
Basically, the passing buff should encourage more balls in the air, but should not lead to a more efficient passing game as this will royally screw up game balance (i.e. the above bull centaur example. Heck can you imagine Mummies being able to catch on a 4+!).