Mighty Blow +

Got a great idea and/or proposal for BloodBowl?

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Joaquim

Post by Joaquim »

I like to play stunties (even if I still learning how to play them... :o ..)

So I guess this would mean a faster rotation of my players, but I don't deslike the ideia... but something softer, like this:

Tremendous Blow: a player who started with ST 5 and have MB can pick this skill, droping MB.
This skill adds 2 to the AV Roll. It cann't be used to the Injury roll as the player isn't picking a place, only smashing the all thing....


This way you can get the better of 2 worlds: BGs will do more damage, but a "better" one - as there won't be the MB to add to injure roll... even if to stunties they will add 1 anyway.... :cry:


But, anyway, count me on the "no change" field.... :)

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Post by D'Arquebus »

I would be in the "no change" group.

Personally I think that starting with M. Blow and Str 5 is effective enough. Both for the purposes of satisfying fluff and also in game terms.

Torg's argument that a Str 5 Blitzer with M. Blow will be as effective is balanced by the fact that it costs 3 advances for the blitzer to get it. The Ogre needs only one (block) to do it. He can then can get other skills to help him or his team mates to cause carnage, eg piling on, guard, tackle etc.

This is nice and elegant, still covers the fluff well I think, and also does not necessitate a rules change.

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Post by D'Arquebus »

Follow up thought;

If change was inevitable I would go with number 1.

Joaquim said
Tremendous Blow: a player who started with ST 5 and have MB can pick this skill, droping MB.
This skill adds 2 to the AV Roll. It cann't be used to the Injury roll as the player isn't picking a place, only smashing the all thing....
Also not a bad idea but is a little too much like claw perhaps. Still most big guys cannot get that mutation. It would probably result in more stuns and KOs then casualities (if not allowed to combine with M. Blow) and this means more game winning results while avoiding casuality munchinism.

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Post by DoubleSkulls »

I think the concept of skill levels is a cool one, but its an extra complication that I don't think would add much to game play.

The only instance I think its a good idea is block, but Galak's Cut Block(?) does the job just as well.

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Post by plasmoid »

Hi,
IMO, mighty blow is fine.
If you want your big guy to dish out more punishment than a mere shorty, give him piling on skill. With +5 to armor roll and +1 to injury you can't miss :D
Martin

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Post by Darkson »

How about this addition to MB:

If a players starts with ST5 or greater, then they may add +1 to AV and inj roll. If this player ever goes to ST4 or less then they use MB as written.


And before the angry mob besieges my door waving pitchforks and torches, my favourite teams are Norse and Skaven.

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Post by Colin »

I don't mind that idea, but I doubt many people would support it.

Any rabid crowds with pitchforks been hanging around your place lately?

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Post by Darkson »

Well, I live in deepest, darkest Wiltshire so you never know :o

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Good Idea

Post by Radagast666 »

I like the idea of making mighty blow for big guys more potent. It would resolve a problem, I think. In our league it seems that every big guys have Piling On as second skill. Piling On is a good skill, but it make all big guys look the sames.

I suggest that Tremendous Blow be a Racial Characteristic for Big Guys(they would start with it), but I would put the same restriction as Horn. The Big Guy would have to move at least one square before making his blitz to use tremendous blow with +2 armor or +2 injury.

It seems logical that to use your huge weight you should first bring momentum to your body to appropriately block your opponent.

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Post by Hox-ii »

I can see it now... a minotaur with piling on, upgraded mighty blow to +2, and a razor sharp claws mutation... casualties on a roll of 6. As if casualties rolled on a 7 wasn't bad enough...

I would have to buy 3 new players a match :cry:

I suggest keeping mighty blow as it is.

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Post by Radagast666 »

Tremendous Blow
Starting Racial Characteristic for every Big Guy
Tremendous Blow give +2 to Armour roll or Injury Roll if the player have moved at least one square before making the Blitz. You cannot use Tremendous Blow on other big guy or after Piling On a player.

Also Hox-ii, you cannot stack multiple injury or armor bonus.

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Post by Hox-ii »

Allright, I was half wrong... however, by removing piling on, the player could still use "tremendous blow" and razor sharp claws to get that +4 to the injury roll.

Accoring to the LRB pg. 34, "You can't add bonuses from two or more skills/traits to modify an Armour or Injury roll." So two may be stacked, still allowing a casualty on a roll of 7 or higher. This combined with a roll of 8 or higher just to injure the common wood elf/norseman/skaven could decimate a team. I realize that just the additional +1 doesn't seem like much, but it increases probabilities from a 58.33% chance of a casualty to a 72.22% chance of a casualty on an injury roll. Overall, a successful block will result in a casualty 24.31% of the time, as opposed to the 30.10% chance with regular mighty blow.

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Post by Radagast666 »

You CANNOT stack 2 bonus together, it's against the rule. It's impossible to have a casualty on an injury roll of 7+. Unless on Goblin of course. :D

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Post by Mirascael »

If at all, then make it a trait which can only be acquired by Big Guys (ST 5+ to begin with) and which can exclusively be used when blocking weaker weaker players. Thus it might be a sacrifice and prevent a MB-2-Big-Guy-League.

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Post by wesleytj »

Marcus wrote: I have no doubt that you, like most coaches on this board, make effective use of tactical casualties to improve your chances of winning the game.

There are, however, a vast army of muppets out there who are yet to discover that Blood Bowl is won by scoring more touchdowns than the opponent and who build teams to no other end than destroying the opponents team.
Sounds to me like the problem you're having isn't so much with the rules, but with who you're playing against. Maybe you should be more selective in your opponent selection. If it's your league, maybe you should be more selective in who you allow to make teams.

Trying to make rules to make the bad people better to play never works... in most cases what it does is screw all the other good coaches who are just playing to have a good time.

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