Nightbird wrote:
I just don't see how a player that has PO could actually know if he'll hurt another player while using the skill and thus get to choose to use it or not.
Well, the idea was mooted as an alternative if the BBRC were dead keen on maintaining the "after the diceroll" paradigm, which Piling On is incompatible with.
The idea is you knock him down, see him fall safely, then do the big elbow drop. Keeps the skill useful, keeps it after the diceroll, but still never guarantees an injury roll if you go down, unlike the current incarnation.
It also takes the skill away from ST5/MB players and gives it back to everyone.
Personally, I prefer the old version (we've houseruled "before the roll" in the ECBBL). I think this would work well if you removed the ST aspect through, kills two birds with one stone while still keeping the same skill paradigm.
Remember - just saying "how would the player know" isn't really an argument; rules balance first, fluff second. We already have an established game mechanic which states the player always knows. Zombie, you used a similar example while defending OSPA.
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