Balancing Diving Catch

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GalakStarscraper
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Post by GalakStarscraper »

I know this will seem minor point, but the one thing that I don't like about the new rule is that it would prohibit you from using Diving Catch on Dump Off passes. Its minor I know, but a little irksome to me mentally.

I'm still kicking it around in my head to see what I think. My problem is that we had a coach of a Lizardman team in my league with 2 Diving Catch Skinks and one that learned Pass on doubles. I saw Diving Catch work many times VERY well on that team.

Galak

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Tim
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Post by Tim »

GalakStarscraper wrote:I know this will seem minor point, but the one thing that I don't like about the new rule is that it would prohibit you from using Diving Catch on Dump Off passes.
I didn't think about this. The wording could be changed to: "This skill can only be used in the opponents turn if the player was targeted by a pass." (so in the opponents turn it's basically the old skill, but still no free movement and a -1 to catch).

The "targeted" part would help to keep the combo with dump off from being too powerful. So the dumpoff can not target an empty square next to a catcher in lotsa TZ, and have him making an easy dodge out before the catch and effectively increase the dumpoff range by one square.

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Indigo
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Post by Indigo »

I like this one a lot.

Not a constructive comment, just one of support :D

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