New Big Guy: Norse Yeti
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- Hrothgar
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gutter runners couold be thrown??? i would have liked to try that... 1 turn scorer +
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Sounds pretty good to meHrothgar wrote:Okay everything sounds good to me. I believe I'll use
5 5 1 8 Big Guy, Wild Animal, Regenerate, Claw: General - Strength 110K.

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- Magni_Thorsson
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Reaper Yeti
Reaper Minis ROCK! I've modified many of them, including the Yeti, for my Norse teams. Because the Yeti's left arm is a seperate piece, he made an ideal Thrower for me with just a dab of green putty and an extra BB ball.

Order info: http://reapermini.com/store/customer/pr ... =17&page=9

Order info: http://reapermini.com/store/customer/pr ... =17&page=9
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<b>Razing the Bar again!</b>
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How would Bonehead and Wild Animal combine? You have to make both rolls I would assume. Perhaps not the most efficient game mechanic.GalakStarscraper wrote:.
3) Replace the Ogre with a Barbarian and use the Thrud Figure.
Barbarian Stats: 6/5/2/8 100k Big Guy, Mighty Blow, Thick Skull, Frenzy, Bonehead, Wild Animal
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- Magni_Thorsson
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I don't think Wild Animal should be included for Barbarian. I think that was meant for the Yeti.GalakStarscraper wrote: 3) Replace the Ogre with a Barbarian and use the Thrud Figure.
Barbarian Stats: 6/5/2/8 100k Big Guy, Mighty Blow, Thick Skull, Frenzy, Bonehead, Wild Animal
But the question that I must pose is how typical a barbarian is Thrud? If he is typical, then shouldn't a standard barbarian's skills be: Big Guy, Bone-Head, Break Tackle, Mighty Blow, Multiple Block, Thick Skull?
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