Surrounded by Boneheads (Ogre Team Solution

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How should the ogre team be made a more viable team?

Remove general skill access.
25
89%
Remove bonehead from ogre team and add surrounded by boneheads (See below.)
3
11%
 
Total votes: 28

The_grey_ghost
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Ogres

Post by The_grey_ghost »

Guys here is how we improve ogres.

They are primarily a fun team. So lets make them interesting.

Lets make ogre throwers, Yes give them sure hands and pass and tag on 20,000 to their price or whatever. They would rule. Tag another 2 ogre blockers +10,000 for block access perhaps giving them WA instead of Bone head.

We make an actuall team where players can take some rolls then ogres would kill. Even if Ogres did not have access to general skills with these kind of changes would make a difference. Also a reduction in reroll cost would be good too.

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leblanc13
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Post by leblanc13 »

That sounds good to me, but it has been alluded to in other threads that the BBRC is dead set against giving the big guy teams positional players (ie ogre thrower, ogre blitzer, ogre catcher, etc...)

The BBRC is also against giving starting players with ST4 or more "Block" to start with on their profile. It makes that player way too tough for a starting player. Ogre blitzers would start with ST5, Mighty Blow, and Block all for just 10,000gp more!

While I feel that there needs to be changes that could be made to the team to make it better, unfortunately this route doesn't seem to be the way that the BBRC is heading on this issue.

They are trying to take access to general skills away from the ogres. There is probably no way that they would allow any ogre player to start with any general skills.

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Post by IronAge_Man »

A post on FUMBBL suggesting that Ogres and other Big Guys would lose General skills access (and thus Pro returning as a normal skill) produced sharply devided opinions, especially the impact on BGs in regular teams.

http://fumbbl.com/index.php?name=PNphpB ... pic&t=2518

My own suggestion (see Colin's posts) was that if losing General skill access (anidea I support) made them too hopeless, they could lose a negatrait in exchange; as negatraits were always considered to be a temporary fudge to get BGs into the game again, and Ogre team players don't have Big Guy anyway, this might be possible - or would it? Losing Big Guy would certainly make BGs more versatile, instead of the standard LoS hitters they currently are, without increasing their impact on the game.

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Post by Xtreme »

I am a little confused by what you are suggesting, are you saying that Ogres should be able to lose bonehead, or lose the Big Guy charcteristic?

I guess it doesn't matter because either way I think it would be a bad idea. An ogre team with one or two players who aren't boneheads is a very effective team. The biggest problem with them when they were proposed in 3ed house rules was that they were able to lose the nega traits and the teams would very quickly after that point take over leagues.

Losing Big Guy would be better then allowing them pro. Pro is only going to work for them half the time while allowing them team rerolls will make them as reliable as any other player on the field.

All big guys really need to keep their nega traits and the big guy status IMO.

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leblanc13
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Post by leblanc13 »

Currently Ogres on the ogre team are already missing the Big Guy trait and are already able to use team rerolls. They can currently use a team reroll to reroll a failed bonehead roll. I don't think that losing Bonehead is even an option. They are boneheads and honestly, this is not that bad of a trait. They still have an 83% chance to complete their declared action every turn.

What is up for discussion at the 2004 BBRC (as far as I know) is the removal of access to general skills for Big Guys.

I was against it originally, but I have given up on my quest to keep general skill access for Big Guys as almost everyone here is against me on the issue.

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Post by IronAge_Man »

Losing a negatrait was my idea, and was offered only as a suggestion, should Big Guys lacking General skills turn out to be useless. I didn't explicitly lean towards either of the regular negatraits, but did use the Big Guy example of the Ogre team. First, take away the General skills, test them, and only then start fiddling with the negatraits if necessary. The sooner the Ogre team is viable, and Big Guys cease being a crutch weak coaches lean on, the better.

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Post by GalakStarscraper »

IronAge_Man wrote:The sooner the Ogre team is viable, and Big Guys cease being a crutch weak coaches lean on, the better.
IronAge_Man ... congrats ... single best quote in this whole argument from both here and FUMBBL.

Look Big Guys are SUPPOSED to have almost Stunty type reliability. The fact is that for too certain coaches have made them cornerstone players in their teams ... that was just not the intention of Big Guy players ever.

I don't know that you can have a too weak Big Guy in my eyes to be honest.

Again for those that don't know ... my 3 MBBL2 teams have a total of 7 Big Guys on them ... I use a LOT of Big Guys so I'm not speaking from a background of an Elf coach who doesn't understand BGs and their usefulness.

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Post by Thadrin »

Speaking of Ogre team viability...I'd really like to see the cost of Ogre players on OGRE TEAMS ONLY dropped 10k. Allows a LITTLE more flexibility than the current list. Hell, 20k and you could maybe field a team of Ogres rather than Goblins and several Ogres.

(and before anyone starts bitching about consistent costs - go look at Dark Elf and High Elf throwers.)

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Post by Mad Banker »

Thadrin wrote:Speaking of Ogre team viability...I'd really like to see the cost of Ogre players on OGRE TEAMS ONLY dropped 10k. Allows a LITTLE more flexibility than the current list. Hell, 20k and you could maybe field a team of Ogres rather than Goblins and several Ogres.

(and before anyone starts bitching about consistent costs - go look at Dark Elf and High Elf throwers.)
+1

I play an ogre team with only ogres in it, but only because starting teams get 1500000 gc as an houserule.
Goblins make the teams more powerful if you ask me...

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Post by Xtreme »

Thadrin wrote:Speaking of Ogre team viability...I'd really like to see the cost of Ogre players on OGRE TEAMS ONLY dropped 10k. Allows a LITTLE more flexibility than the current list. Hell, 20k and you could maybe field a team of Ogres rather than Goblins and several Ogres.

(and before anyone starts bitching about consistent costs - go look at Dark Elf and High Elf throwers.)
Or mummies.

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