This is definitely the way to go.Thadrin wrote:The ogres who weren't good enough for the non-Ogre teams. Their strength wasn't enough to outbalance their ineptness on the field, so they only play on Ogre teams.
The ogres all other teams have are Ogre Blockers.
In our two-friends-16-teams-side-project-league I have (among others) an ogre team. 80k rerolls and able to buy up to 16 ordinary 2k01 ogres.
I currently have 7 ogres (I had eight, but the damn bugger got killed

The last two games were:
Ogre vs. Chaos 2-1
Ogre vs. Dark elves 1-1
The team, although I've been lucky, isnt too good, but I don't know what happens if I ever manage to field full 11 players... It's nearly impossible to replace players or buy new rerolls... We use cards and they've helped the ogres a lot. Imagine "Inspired play" in the match against Drak elves - ogre makes a three 6+ dodges, blitzes down the ball carrier, scoops up the ball and runs as far as he can get... Blitzkrieg and That Boys got a Talent have helped a lot too, but I've been lucky with the cards and the dice.
Their TR keeps real low all the time, because it's hard to replace players, they get only few SPP's, and they seem to get killed about the same rate they can replace players.
Question is whether the team would be overpowered if given the time to develop. And the question is also that given the time, would they develop?
A line-ogre would be a nice solution anyhow. I'm against giving them small guys - give them snotlings if you must, but no goblins. Little 'uns would efficiently counter the weaknesses that the ogres have.
But there is definitely a place for an ogre team =D