New OFAB

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neoliminal
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Post by neoliminal »

Couple of clarifying questions:

1) Can you move next to a stunned or prone thrall? Or does it have to be a standing thrall?

2) If two Vampire teams are playing, can I drain my opponents Thrall? (in otherwords, we should specify that it's your own teams thrall only.)

3) If the vampire has the ball, and he rolls a 1, what happens if he runs into the endzone on his way to the Thrall??

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. . . . 2 . . .
.+.+.+1+.+3+.+.
. . V . . . 4 .
. . . . . . T .
What if there's no Thrall nearby, but he can reach the endzone?

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Post by Balrog »

I like this new COFAB very much as well, and it's very much in the spirit of BB.

-Balrog

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Post by GalakStarscraper »

neoliminal wrote:You're putting power in my hands that I don't actually have, Galak. I like this idea and I'll support it's testing, but the current experimental rules were written by JJ. If all you're looking for is a nod that some BBRC member likes the idea, then yes, I like the idea.
Hey if Chet can approve changing the Necro team to a better version to actually use, you can approve a different version of OFAB.

The MBBL is a testing league. That's exactly why I set it up. Now reading the board here and on bloodbowl.com ... NO ONE likes the Necromantic or Vampire team ... (okay Chet thinks the Vamp team has potential and Martin didn't see the problem with the Necro ... so each team got a whole one vote of confidence ... yeah rah :P )

So OBVIOUSLY (at least to me) a revision needs tried and tested. These rules are up for officialdom next October ... let's at least have a set of rules that we can "mostly" agree on. The Experimental status is to test the experimental rules and suggest improvements ... this is just part of the normal process in my opinion.

As for power ... uh uh ... the rules of the MBBL are simple. Experimental rules are included that have been printed. If the community hates the experimental rules and a BBRC member is willing to endorse a changed rule then we can try the change.

Galak

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Post by GalakStarscraper »

I "think" I know what Bud is aiming for ... so Bud correct anything you don't agree with.
neoliminal wrote:Couple of clarifying questions:

1) Can you move next to a stunned or prone thrall? Or does it have to be a standing thrall?
Any state would be fine ... keeps the skill simpler.
2) If two Vampire teams are playing, can I drain my opponents Thrall? (in otherwords, we should specify that it's your own teams thrall only.)
Agreed
3) If the vampire has the ball, and he rolls a 1, what happens if he runs into the endzone on his way to the Thrall??
No ... adding MUST move towards the Thrall solves the majority of the problem with this issue. Since the intent is clear. I don't think it needs to be in the trait ... adding the sentence.

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A Vampire may not score a TD during a failed OFAB movement score unless doing so placing them adjacent to a Thrall.
But I'm learning the way the BBRC operates ... the majority of you HATE words (or at least a lot of them) ... I don't agree with that ... that's why the skill descriptions on my league page INCLUDE all the exception rulings. The BBRC prefers Q&As to wordy skills. So the above sentence is better placed in a Q&A in order to get the BBRC to accept it are my thoughts.

If I'm wrong then phrase Cervidal's skill like this to clear up any confusion:

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If you try to take an action with a player with OFAB, roll a D6. 
On a 2-6, the Vampire may take actions as normal; otherwise on a 1, the Vampire is overcome by bloodlust and must feed on a thrall. This Vampire can only move this turn, cannot declare any other actions, and cannot score a TD unless doing so placing him adjacent to a standing, prone, or stunned Thrall.  At the end of his movement the Vampire must be adjacent to a Thrall from his team. If he fails to be adjacent to a Thrall by the end of his movement, he is placed in Reserves as he runs off the pitch to feed. This WILL result in a turnover.  Otherwise, make an injury roll for the adjacent Thrall to represent how much blood the Vampire drains. No matter the result of the injury roll, this WILL NOT result in a turnover, unless the Thrall was carrying the ball.
I think this covers all the questions ... better wordsmiths can probably clean up the wording, and get of the duplication of "at the end of his movement" which I couldn't figure out how to trim.

I think this was what Bud/Cervidal had in mind and I love it.

Galak

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Post by neoliminal »

What if it read something like this:

OFAB:
A player with this characteristic must occasionally feed on the blood of the living. At the start of any action, roll a d6. On a 2+ the player may carry out the action as normal. On a '1', however, the player is overcome with a desire for blood and must make a Feeding Action. A player taking a Feeding Action may never hold the ball. If they start a feeding action while holding the ball, they immediately drop it. If they enter a square with the ball, they will automatically fail to pick it up.

Feeding Action: The player may move a number of squares equal to their MA. If the player ends his action standing adjacent to a Thrall from his own team, immediately roll for unmodified injury on that Thrall (the injury to the Thrall will never result in a turnover). If the player does not end his movement next to a Thrall from his own team, then he runs into Reserves to find a pretty maiden groupie to quench his thirst. Place him in the reserves box, this is a turnover.

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Post by GalakStarscraper »

neoliminal wrote:What if it read something like this:

OFAB:
A player with this characteristic must occasionally feed on the blood of the living. At the start of any action, roll a d6. On a 2+ the player may carry out the action as normal. On a '1', however, the player is overcome with a desire for blood and must make a Feeding Action. A player taking a Feeding Action may never hold the ball. If they start a feeding action while holding the ball, they immediately drop it. If they enter a square with the ball, they will automatically fail to pick it up.

Feeding Action: The player may move a number of squares equal to their MA. If the player ends his action standing adjacent to a Thrall from his own team, immediately roll for unmodified injury on that Thrall (the injury to the Thrall will never result in a turnover). If the player does not end his movement next to a Thrall from his own team, then he runs into the Reserves box trying to find pretty maiden groupie to quench his thirst. Place him in the reserves box, this is a turnover.
That would work for me. Since dropping the ball is NOT a turnover ... this works very well. Thanks John.

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Post by Furelli »

Right. I think many of us are agreed that this is a brilliant change to OFAB. Can we now clarify the team list that will be tested as:

a) The one from BBMag #4

b) The list from BBMag #4 but with only 0-4 vamps.

c) The list from BBMag #4 but the Vamp lord ALSO has OFAB

d) Something else.

Furelli.

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Post by Mr. Sanity »

Cerdival, I have to commend you on this stroke of genius! I think that your version of OFAB has the potential to fix an otherwise broken team. I like it so much, that I'm going to make a Vamp team to test in my mini-league. :) Also, so that it can be a better comparison, I'll have one of my friends make a BBM4 Vamp team, so they can both be compared in a league setting.

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Post by GalakStarscraper »

Furelli wrote:Right. I think many of us are agreed that this is a brilliant change to OFAB. Can we now clarify the team list that will be tested as:

a) The one from BBMag #4

b) The list from BBMag #4 but with only 0-4 vamps.

c) The list from BBMag #4 but the Vamp lord ALSO has OFAB

d) Something else.

Furelli.
My vote is the one from BB Mag #4. I honestly think Cervidal OFAB will make that team work. Yah, the Vampire Lord is a great player, but I think that all you need is this version of OFAB to make the team okay. At least thats what I'm planning on testing in the MBBL.

Also its an easier sell to JJ if you take the team and only tweaked OFAB ... less = more with this type of stuff for sure.

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Post by Cervidal »

If you add the bit about a Vampire who feeds must automatically drop the ball in his frenzy, then you don't have to worry about a Vampire scoring a TD to prevent feeding need.

On top of that, I'd say you most definitely have to feed on a friendly Thrall. Aren't vampires rather possessive of their property?

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Post by plasmoid »

I really like this!
I still think that the vamplord should go, but otherwize, it looks good.

I am also in favour of Johns wording - especially the fact that you don't have to go for "the closest" thrall, as this would just lead to extra paragraps about dice-offs etc.

Good work :D
Martin

BTW, I once posted a version of the negative skills in which they were all "roll when taking an action, on a roll of 1.......". Mind you the idea was no way near as good as cervidals OFAB, but I still think that it would be a great way to fix all of the negative skills.

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Post by neoliminal »

Cervidal wrote:If you add the bit about a Vampire who feeds must automatically drop the ball in his frenzy, then you don't have to worry about a Vampire scoring a TD to prevent feeding need.
You'd almost think I planned it that way. :smoking:

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Post by GalakStarscraper »

plasmoid wrote:I really like this!

Even Martin likes it ... well there we go ... Martin and I never agree and JKL and I disagree more than agree .... let make it official ..... oh wait ...
Chet hates the idea. Thank goodness there are 5 other BBRC member eh?

Caveat .... normally I agree with Chet's thoughts .. he thinks the skill is too word and too much and too negative. I hear where he's coming from, but I just don't agree with any of the 3 toos.

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Post by Mr. Sanity »

GalakStarscraper wrote: Even Martin likes it ... well there we go ... Martin and I never agree and JKL and I disagree more than agree .... let make it official ..... oh wait ...
Chet hates the idea. Thank goodness there are 5 other BBRC member eh?

Caveat .... normally I agree with Chet's thoughts .. he thinks the skill is too word and too much and too negative. I hear where he's coming from, but I just don't agree with any of the 3 toos.
I think that on any other big guy, this would be too negative/too much. BUT we're dealing with big guys that get to use RRs, have obscene stats (and skills and skill access), and that can be fielded in numbers that exceed any other big guy. Something needed to be done to rein them in, and make the team playable. So far, this is the most fair-seeming, and interesting method I've seen to make the team palatable.

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Post by Ithilkir »

Needs one more line to it ;)

OFAB:
A player with this characteristic must occasionally feed on the blood of the living. At the start of any action, roll a d6. On a 2+ the player may carry out the action as normal. On a '1', however, the player is overcome with a desire for blood and must make a Feeding Action. A player taking a Feeding Action may never hold the ball. If they start a feeding action while holding the ball, they immediately drop it. If they enter a square with the ball, they will automatically fail to pick it up.

Feeding Action: The player may move a number of squares equal to their MA. If the player ends his action adjacent to a Thrall from his own team, immediately roll for injury on that Thrall (the injury to the Thrall will never result in a turnover). If the player does not end his movement next to a Thrall from his own team, then he runs into the Reserves box trying to find pretty maiden groupie to quench his thirst. Place him in the reserves box, this is a turnover. Casualties caused in this way are not counted towards Fan Factor rolls and do not count towards Star Player Points

Well something like that (assuming that's how it will work)

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