New OFAB

Got a great idea and/or proposal for BloodBowl?

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Grumbledook
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Post by Grumbledook »

Saying the camp moves into a square with the ball auto fails to pick up, this would be a turnover, have to word it that it automatically scatters, not that he auto fails the pick up.

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GalakStarscraper
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Post by GalakStarscraper »

Ithilkir wrote:Needs one more line to it ;)

Casualties caused in this way are not counted towards Fan Factor rolls and do not count towards Star Player Points

Well something like that (assuming that's how it will work)
Don't needed at all. What counts for casualties ALREADY handles this:

Page 39 of the LRB 1.3:
Casualties (CAS): If a player kills, seriously injures, or
badly hurts an opposing player then they earn 2 Star
Player points. The points are only earned if the player
blocks an opponent or is blocked by an opponent himself.
Casualties inflicted in any other way do not count for Star
Player points.
Don't think it could be more clear.

Galak

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Post by GalakStarscraper »

Grumbledook wrote:Saying the camp moves into a square with the ball auto fails to pick up, this would be a turnover, have to word it that it automatically scatters, not that he auto fails the pick up.
That would go completely against the MUST PICK UP THE BALL rule. If you want this to have no chance of making it to officialness ever make it have an exception to the rules. Nope I'm 100% positive that Neo meant for it be an automatic turnover if the Vampire moves into the ball with the square. I'm fine with this.

Galak

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Post by Grumbledook »

Yer if thats whats intended than sure I would go along with it, I was just pointing out that there was no mention of a turnover if the vamp moved into a square with the ball because of the must pick up rule. The question this throws up is what happens to the vampire, I assume that because he just caused a turnover by failing to pick the ball up, he would go to the reserves, just as if he hadn't got next to a thrall. This is assuming that the square with the ball was next to a thrall, so make the thralls inj and the vamp stays on, correct?

Of course you could just not move the vampire into the sqaure with the ball (if can be avoided) and avoid all of this anyway, there must be very few circumstances you would automatically choose to make yourself turnover the ball.

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GalakStarscraper
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Post by GalakStarscraper »

Grumbledook wrote:Of course you could just not move the vampire into the sqaure with the ball (if can be avoided) and avoid all of this anyway, there must be very few circumstances you would automatically choose to make yourself turnover the ball.
Agreed. The only case were I could see this happening is if the player could get to a Thrall only be entering the square with the ball and didn't want to lose the Vampire player ... in that case I would rule the Vamp injures the Thrall and the failed pick-up cause a turnover.

Again the wording of both rules are clear enough on this:
1) Failed pick-ups are turnover ... so moving into the square and failing the pickup initiates a turnover.
2) The game can still have a lot of activity AFTER a turnover ... bouncing ball, crowd throw-ins, catch rolls, use of team rerolls on catch, catch skill use, so there is no reason at all to suggest that the Vampire's Feeding Action would not complete since he was next to the Thrall.

Very clear to me.

Galak

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Post by plasmoid »

Hi all,
while I like the idea a lot, I have to agree with Chet that it is very wordy.
IMO, cutting down on the wording/complexity would be good, even if this changes the "skill" a little bit.

IMO, the "touchdown clause" - causing the feeder to drop the ball and whatnot - isn't really necessary. After all, most of the time the vamp coach will have to move other players before the one that can actually score, leaving plenty of opportunity for COFAB to ruin your well laid plan.

Perhaps this wording would do:
Roll a D6 immediately prior to declaring an action for this player. On a roll of 1 the player is overcome with hunger, so whatever action you declare, he must end it standing adjacent to a thrall team mate. Make an injury roll for the thrall. If the vampire fails to reach a thrall then his team suffers a turn over, and he is removed to the reserves box.

Simple - easy to remember, and still quite annoying.
Martin

PS - check out my new thread on Negatraits :)

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Post by Zombie »

I think something needs to be done about touchdowns, but i agree that the wording needs to be kept simple. I think it should just be mentioned that while in this frenzied state, the vampire can't enter the end zone and can't pick up the ball (it scatters if he enters it's square). No need for him to drop it if he already has it. I think it covers all the bases, and the scattering is not an exception. Other players, like Fungus the Loon, can't pick up the ball and it scatters automatically.

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Post by Grumbledook »

fungus the loon scatters the ball though rahter than fails to pick it up, though this does lead me to ask if he must attempt to pick it up, yet he can't cause of the rules does fungus cause a turnover in the same manner, seems a bit silly to me.

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Post by sean newboy »

Major difference tho, Fungus has no hands open to try anyways, which is why they make him scattter the ball anyways. I think i would have him scatter the ball anyways and drop it if he had it, all vampires want blood, but the 1 on a cofab roll means that is now the only concern the vampire has at this point.

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Post by Moonsong »

I like it very much!!!!!! Only one thing that bothers me: I must have lost something, how comes dropping the ball is not a turn-over?

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Post by Grumbledook »

If you look in the rulebook right hear the beginning there is a lost of things that cause turnovers, plain dropping the ball i belive isn't one of them.

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Post by GalakStarscraper »

Grumbledook wrote:If you look in the rulebook right hear the beginning there is a lost of things that cause turnovers, plain dropping the ball i belive isn't one of them.
Correct ... dropping the ball is not a turnover, it usually a side effect of one of the turnover events.

Galak

BTW, the skill doesn't need less words ... I highly recommend leaving it as was last worded by Neo. Take Throw TeamMate ... heck that needs a whole one page in the LRB to explain how it works. Currently the COFAB description its 187 words. Always Hungry is 185 words. Really Stupid is 163. So COFAB is really NOT any more wordy than the other Racial Chars. I see zero reason to simplify it.

Galak

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Post by Mestari »

I second that. We have to realise the fact that some things simply cannot be said with one or two words. If that thing is essential for game balance or for other reasons, then you just have to use more words. Let's face it, the BB rulebook isn't too thick anyhow, so adding a skill that has about as many words as many existing ones wouldn't hurt. Especially as it really creates a completely new team concept.

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Post by Ghost of Pariah »

Is this trait rolled for before the player is activated or after?

I.E. Can this neg trait cost the team it's blitz or pass action if it's failed?

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Good question!

Post by Cervidal »

I'd probably say it'd be rolled after a player is activated and an action is declared, if only to keep it in line with the rest of the negative traits.

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