Terminology of spatial position
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- mattgslater
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Sorry about what? This is great stuff! Now we can relate a diagram verbally and diagram out spoken English (well, jargon, but still...).
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What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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I think this is great stuff that matt's trying to do. Especially given his excellent views on how much the initial positioning matters on defence. Of course I think it's more important for those teams that lack speed and have a relative ST advantage on the other team. Plus he often ties it in neatly with skill choices.
Matt's defensive diagrams are really good but his explanations often do need a diagram as the terms he goes with are so confusing (I'm comfortable with "safety" and "nose" myself so far), so this could be extremely useful for the site in general. The terms would just have to stickied somewhere so it wouldn't get too daunting for most people.
Matt's defensive diagrams are really good but his explanations often do need a diagram as the terms he goes with are so confusing (I'm comfortable with "safety" and "nose" myself so far), so this could be extremely useful for the site in general. The terms would just have to stickied somewhere so it wouldn't get too daunting for most people.
Reason: ''
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Sorry, this just makes me laugh! Most people don't read the stickys! I can see the number of posts like "what does [position] mean?" that the mods are going to have to lock!Ullis wrote:The terms would just have to stickied somewhere so it wouldn't get too daunting for most people.
I now return you to the discussion (what does a nose do again?).
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How about some tokens as positionals?

None of these is my work, btw, unless you count the disks. They're models from the 3D Warehouse found by looking for "shoe", "hand", "football" and "helmet".
Isn't SketchUp fun?

None of these is my work, btw, unless you count the disks. They're models from the 3D Warehouse found by looking for "shoe", "hand", "football" and "helmet".
Isn't SketchUp fun?
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- mattgslater
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I like it.
Some proposed definitions:
Mark: To hinder a player's movement by putting a TZ on the player ("man-coverage").
Edge-Mark: To mark a player on the diagonal. This exerts TZs on two of the marked player's seven remaining liberties.
Square-Mark: To mark a player on the horizontal or vertical. This exerts TZs on four of the marked player's seven remaining liberties.
Cover:To hinder a player's movement by interposing TZs between the player and his likely route ("zone-coverage").
Seal: To mark a player and exert TZs or immobile players (or your players) on all of his liberties.
Lockdown: To prevent a player from acting without taking an unreasonable risk or an unaffordable Blitz action.
Some proposed offensive placement terms:
Players on the receiving team's line are Forwards. Players placed behind that line are Backs.
Offensive players in the Wide Zone are Wing Forwards or Wing Backs.
Backs placed one or two squares behind the line are Half-Backs. Backs placed 3 or more squares behind the line but not too deep to cross the halfway line without GFI are Full-Backs. Backs placed deeper than this are Deep Backs.
A back whose job is to deliver the ball to a cage (such as a Runner or a Ghoul), is called a Return Back.
A back whose job is to drop back with the ball and pass on turn 2 (like a Thrower) is called a Passing Back, or colloquially a "quarterback" because of the obvious parallel (still a misnomer: the QB is named because he takes the snap from between the center and the halfback; passing backs in BB are usually deep backs or fullbacks).
A back whose job is to mark or cover (including blitzing and fouling) a defender is a Blocking Back.
A back whose job is to form part of the cage is a Cage Back.
A forward whose job is to block on the LOS is called a Blocking Forward.
A forward whose job is to blitz and/or run a route deep downfield from the LOS is called a Power Forward. Note that a couple bad rolls can turn a power forward into a blocking forward.
A forward on the 0 square is called a Center. A Forward on the 3 square (just inside the hashmarks) is called a Tight End. But guard and tackle aren't optimal. Lock on 1 and prop on 2? Physiologically speaking, a prop is counterpart to a tackle. The term "lock" would really be along for the ride, but isn't horribly inappropriate. Frankly, I don't like either of those. Suggestions?
A cage has Corners, who man the edges of the cages, and frequently Hedgers who prevent assists on the corners, or provide extra zones in the event the corner goes down.
The corner closest the action, or the most vulnerable corner, is the Strong Corner. A corner whose job is to use TZs to make the long route impossible or inadvisable given the opponent's MA and/or AG is a Free Corner. A "corner" of the cage with no actual player at corner is an Open Corner. An open corner that isn't supposed to be open is a Soft Corner. A cage-corner that can't feasibly be opened is a Hard Corner. A cage-corner that's out of range, open or not, is a Far Corner.
Some proposed definitions:
Mark: To hinder a player's movement by putting a TZ on the player ("man-coverage").
Edge-Mark: To mark a player on the diagonal. This exerts TZs on two of the marked player's seven remaining liberties.
Square-Mark: To mark a player on the horizontal or vertical. This exerts TZs on four of the marked player's seven remaining liberties.
Cover:To hinder a player's movement by interposing TZs between the player and his likely route ("zone-coverage").
Seal: To mark a player and exert TZs or immobile players (or your players) on all of his liberties.
Lockdown: To prevent a player from acting without taking an unreasonable risk or an unaffordable Blitz action.
Some proposed offensive placement terms:
Players on the receiving team's line are Forwards. Players placed behind that line are Backs.
Offensive players in the Wide Zone are Wing Forwards or Wing Backs.
Backs placed one or two squares behind the line are Half-Backs. Backs placed 3 or more squares behind the line but not too deep to cross the halfway line without GFI are Full-Backs. Backs placed deeper than this are Deep Backs.
A back whose job is to deliver the ball to a cage (such as a Runner or a Ghoul), is called a Return Back.
A back whose job is to drop back with the ball and pass on turn 2 (like a Thrower) is called a Passing Back, or colloquially a "quarterback" because of the obvious parallel (still a misnomer: the QB is named because he takes the snap from between the center and the halfback; passing backs in BB are usually deep backs or fullbacks).
A back whose job is to mark or cover (including blitzing and fouling) a defender is a Blocking Back.
A back whose job is to form part of the cage is a Cage Back.
A forward whose job is to block on the LOS is called a Blocking Forward.
A forward whose job is to blitz and/or run a route deep downfield from the LOS is called a Power Forward. Note that a couple bad rolls can turn a power forward into a blocking forward.
A forward on the 0 square is called a Center. A Forward on the 3 square (just inside the hashmarks) is called a Tight End. But guard and tackle aren't optimal. Lock on 1 and prop on 2? Physiologically speaking, a prop is counterpart to a tackle. The term "lock" would really be along for the ride, but isn't horribly inappropriate. Frankly, I don't like either of those. Suggestions?
A cage has Corners, who man the edges of the cages, and frequently Hedgers who prevent assists on the corners, or provide extra zones in the event the corner goes down.
The corner closest the action, or the most vulnerable corner, is the Strong Corner. A corner whose job is to use TZs to make the long route impossible or inadvisable given the opponent's MA and/or AG is a Free Corner. A "corner" of the cage with no actual player at corner is an Open Corner. An open corner that isn't supposed to be open is a Soft Corner. A cage-corner that can't feasibly be opened is a Hard Corner. A cage-corner that's out of range, open or not, is a Far Corner.
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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I think I'm following all that.
This seems wrong to me - in my mind the Full Back would be the last man and if the terms stick I'd suggest swapping these two over.mattgslater wrote:Backs placed 3 or more squares behind the line but not too deep to cross the halfway line without GFI are Full-Backs. Backs placed deeper than this are Deep Backs.
Reason: ''
BBoing! is NOT bback! - see here for details
SChWiNG - The Society of Chainsaw Wielding Naughty Goblins - needs you!
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- mattgslater
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Here we go:
On the line? Forward.
1-2 squares back? Halfback.
More than 2 squares back? Fullback.
Can't cross the line without a GFI? Deep back, a species of fullback (I guess you could have a Treeman at deep halfback...).
On the line? Forward.
1-2 squares back? Halfback.
More than 2 squares back? Fullback.
Can't cross the line without a GFI? Deep back, a species of fullback (I guess you could have a Treeman at deep halfback...).
Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
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