Page 1 of 1

Deadlings revisited...

Posted: Fri Jan 30, 2004 7:55 pm
by Ithilkir
Just to keep people upto date with what Deadlings are/were (and go vote for Phil to sculpt 'em!).

Deadlings

Code: Select all

Qty    Position    Mv St Ag Av   Skills & Traits           Cost       Skills
0-16   Skeletal    5  2  2  6    Right Stuff, Stunty       30,000     Gen
       Deadling                  Regenerate

0-6    Zombified   4  2  2  7    Stand Firm, Stunty        40,000     Gen
       Deadling                  Regenerate

Re-Rolls: 70,000

Big Guy: Dead Wood
Qty    Position    Mv St Ag Av   Skills & Traits          Cost       Skills
0-2    Dead Wood   2  5  1  10   TTM, Really Stupid,      110,000    Gen, Str 
                                 Stand Firm, Regenerate
                                 Mighty Blow

Posted: Fri Jan 30, 2004 11:05 pm
by sean newboy
I second that.

Posted: Sat Jan 31, 2004 3:14 am
by gken1
i can't see a st2 with standfirm. get rid of that and they look ok. how about a deadling mummy of some sort?

Posted: Sat Jan 31, 2004 3:17 am
by sean newboy
Thats what the dead wood is.

Posted: Sat Jan 31, 2004 3:41 am
by gken1
i thought dead wood was a treeman variation. I would think that deadling mummy would be mv3 st3 ag1 av7 mighty blow.

Posted: Sat Jan 31, 2004 1:00 pm
by Ithilkir
We did have a Deadling Mummy in the first version but after some personal play testing they just didn't add anything to the team other than a joke player.

Dead Wood was the undead Treeman, though I'm up for suggestions on modifying them to Mummyfied Treemen/Ogres or Normal Mummy with TTM and Bonehead.

The Zomblings were given Stand Firm to add an interesting twist, plus to represent the site of players blocking these rotting Halflings, knocking limbs and heads off and the Deadling just standing there moaning :)

Posted: Mon Feb 02, 2004 9:17 am
by Redfang
I really liked the mummlings (and the suggested werepoodle too) pitty they didn't work.

If I remember correctly the Stand Firm was also required to prevent the deadlings becoming a cas machine as with Ag2 dodging wasn't really an option an now with SF at least it's not TO's. And didn't they all have SF?

R

Posted: Sat Feb 07, 2004 12:30 pm
by Ithilkir
Perhaps giving the Stunties Dodge and raising the price by 10k ? (and switching general to agility access) ?

Posted: Sat Feb 07, 2004 2:05 pm
by gken1
without dodge these guys are gonna litter the pitch. but they get regen to compensate. how about a deadling mummie like this:

3 3 1 9 frenzy mightyblow regen.

Posted: Tue Feb 24, 2004 8:35 am
by ZODIAC
switch from general to agility for the skeletons i would say