Khemri Idea
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- tommy316
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I got this idea from two sources, the Eureka mini web-site and "The Mummy Returns". But how about Anubis Jackal warriors on the team. Drop the number of Mummies down to 0-2.
Then have:
0-2 Anubis Jackal Warriors (120k)6 4 3 8
Skills: Block, Jump Up
Traits: Regenerate
Really weak rough draft at this one, really need some ideas.
And yes, the Scorpion King will be the head coach. (Converted a Giant Scorpion with a plastic Dungeonbowl Elf and Deamonettes claws)
Then have:
0-2 Anubis Jackal Warriors (120k)6 4 3 8
Skills: Block, Jump Up
Traits: Regenerate
Really weak rough draft at this one, really need some ideas.
And yes, the Scorpion King will be the head coach. (Converted a Giant Scorpion with a plastic Dungeonbowl Elf and Deamonettes claws)
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- Trambi
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- Legend
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How about only starting skill regenerate. Then it would take considerable time to develop, plus you've got a bit more leaway on how they develop, ie Mighty Blow rather than Jump up. Jump up prooved to be a powerful skill with Mummies in 3rd edition, and that was why it was made a trait. I'm not sure i associate that skill with Undead/Khemri anymore. I'll be easy to convince otherwise on this as i used to run an Undead side, and Jump up was a fantastic skill for Mummies.
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Ok it's not a comparaison about skills but about power. It's almost the fastest, the strongest, most skilled being of the team like wardancer. They are to have a great role of the pitch.
But the comparaison with witches is great too (with Strength 4
).
<font size=-1>[ This Message was edited by: Trambi on 2002-02-25 10:31 ]</font>
But the comparaison with witches is great too (with Strength 4

<font size=-1>[ This Message was edited by: Trambi on 2002-02-25 10:31 ]</font>
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