Change to Piling On skill…
Posted: Wed Mar 10, 2004 5:09 pm
Even though I knew it was badly broken, I was a fan of the old Piling On skill. It made sense even if it unbalanced games. The new version of Piling On seems to be the polar opposite: it makes no sense whatsoever (re-rolling the Armour Roll?) but doesn’t unbalance the game.
So as a happy medium, how does this sound?
The normal Piling On rules apply (concerning placing players prone and all that) but instead of adding the blocking player’s ST to the armour roll (old version) or re-rolling the armour roll (new version), you add the difference in STs between the blocking player and the prone player. Therefore, as you probably realise, you cannot use the Piling On skill on a player with the same or higher ST than yours. This makes sense; after all, a Human jumping on an Ogre isn’t going to make much of an impact. But an Ogre can do a little damage to a Black Orc, a lot to a Human, and whole heap to a Goblin.
This change means the game is simplified (and thus quicker) and doesn’t unbalance the game as much as the old version. For example, an Ogre Piling On an average player (with ST of 3) in the old rules would add +5 to his armour roll. With this change, he’d only add +2, which is a difference but not an unbalancing one.
And finally, let’s treat Piling On like the Mighty Blow skill. In doing so, we’ll rule that no player with a beginning ST of 2 can gain Piling On.
Terri
So as a happy medium, how does this sound?
The normal Piling On rules apply (concerning placing players prone and all that) but instead of adding the blocking player’s ST to the armour roll (old version) or re-rolling the armour roll (new version), you add the difference in STs between the blocking player and the prone player. Therefore, as you probably realise, you cannot use the Piling On skill on a player with the same or higher ST than yours. This makes sense; after all, a Human jumping on an Ogre isn’t going to make much of an impact. But an Ogre can do a little damage to a Black Orc, a lot to a Human, and whole heap to a Goblin.
This change means the game is simplified (and thus quicker) and doesn’t unbalance the game as much as the old version. For example, an Ogre Piling On an average player (with ST of 3) in the old rules would add +5 to his armour roll. With this change, he’d only add +2, which is a difference but not an unbalancing one.
And finally, let’s treat Piling On like the Mighty Blow skill. In doing so, we’ll rule that no player with a beginning ST of 2 can gain Piling On.
Terri