Aging revisited
Posted: Mon Mar 15, 2004 9:53 pm
Many people dislike the current aging rules, as a occasionally a player ages on his 1st or 2nd roll. Personally, I don't mind this as it kinda follows real life sports, where young, talented players often blow out a knew or shoulder or whatever and never meet their supposed potential (or never even make it to the pros).
I had another idea for aging the other day, and would like to know why you think of it...
As the player gains SPP's past 225, he begins to lose skills, traits or even racial characteristics.
When a player must reduce his number of skills, he picks one skill, trait or racial characteristic to lose with the following restrictions:
If you pick a skill, then you lose that skill, but no other penalty
If you pick a trait, then you also must roll a D6:
1-3 you gain a niggling injury
4 you lose an AG
5 you lose a MV
6 you lose a ST
If you pick a racial characteristic to lose, then you also lose 1 strength.
I had another idea for aging the other day, and would like to know why you think of it...
Code: Select all
SPP Title Skills
0–5 Rookie None
6–15 Experienced One
16–30 Veteran Two
31–50 Emerging Star Three
51–75 Star Player Four
76–125 Super-Star Five
126–175 Mega-Star Six
176-225 Legend Seven
226-275 Legend Six
276-300 Legend Five
301-320 Legend Four
321-335 Legend Three
336-345 Legend Two
346-350 Legend One
351+ Legend None
When a player must reduce his number of skills, he picks one skill, trait or racial characteristic to lose with the following restrictions:
If you pick a skill, then you lose that skill, but no other penalty
If you pick a trait, then you also must roll a D6:
1-3 you gain a niggling injury
4 you lose an AG
5 you lose a MV
6 you lose a ST
If you pick a racial characteristic to lose, then you also lose 1 strength.