Alternative Approach to Armour and Injury Rolls
Posted: Wed Mar 31, 2004 11:15 pm
Probably this one sucks, it's just a random idea that definitely will never become official, but why not share it:
In the times of second edition most rolls have been made with 2D6 and there were special block dices. Now the only important in-game roll which needs a 2D6 is armour. If armour were a stat from 2 to 5, it would be in line with ST and AG related rolls.
Translated this would mean:
AV 10, AV 9 changes to AV 5
AV 8 changes to AV 4
AV 7 changes to AV 3
AV 6 changes to AV 2
The rules of 1 and 6 would still apply, no matter what modifications are made to the dice roll.
Injury rolls would be standardized too:
1-3: Stun
4-5: Knocked out
6: Casuality
Necessary skill changes:
Claw: armour-RR
RSC: injury-RR
Mighy Blow: +1 to armour roll
Vicious Blow: +1 to injury roll (new strength skill)
Piling On: If an opponent is knocked down, he is automatically stunned if his armour roll succeeds.
Dirty Player: +1/+1 rather than +2/+2, perhaps disallow assists for fouls, or, since assists are much more powerful this way, DP only gives +1 to injury-rolls.
If a player rolls for skills, a 9 allows him to upgrade his armour instead of taking a skill.
Toughness (new general trait or skill): -1 to injury rolls, rule of 1 and 6 still applies.
This would have serious percussions towards the balance of several teams though, the new AV 3 is significantly worse than the former AV 7, and the probability of Knock-outs would increase too.
The benefit would be a simplification of the tables and it would make armour similar to strength and agility.
Please don't be too harsh, this isn't meant that seriously.
In the times of second edition most rolls have been made with 2D6 and there were special block dices. Now the only important in-game roll which needs a 2D6 is armour. If armour were a stat from 2 to 5, it would be in line with ST and AG related rolls.
Translated this would mean:
AV 10, AV 9 changes to AV 5
AV 8 changes to AV 4
AV 7 changes to AV 3
AV 6 changes to AV 2
The rules of 1 and 6 would still apply, no matter what modifications are made to the dice roll.
Injury rolls would be standardized too:
1-3: Stun
4-5: Knocked out
6: Casuality
Necessary skill changes:
Claw: armour-RR
RSC: injury-RR
Mighy Blow: +1 to armour roll
Vicious Blow: +1 to injury roll (new strength skill)
Piling On: If an opponent is knocked down, he is automatically stunned if his armour roll succeeds.
Dirty Player: +1/+1 rather than +2/+2, perhaps disallow assists for fouls, or, since assists are much more powerful this way, DP only gives +1 to injury-rolls.
If a player rolls for skills, a 9 allows him to upgrade his armour instead of taking a skill.
Toughness (new general trait or skill): -1 to injury rolls, rule of 1 and 6 still applies.
This would have serious percussions towards the balance of several teams though, the new AV 3 is significantly worse than the former AV 7, and the probability of Knock-outs would increase too.
The benefit would be a simplification of the tables and it would make armour similar to strength and agility.
Please don't be too harsh, this isn't meant that seriously.
