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ANOTHER Wild Animal Suggestion (I know, but Please read)
Posted: Mon Apr 26, 2004 4:32 pm
by Underdog
Ok I know there are a lot of these flying around already but here goes.
"Wild animals are extreemly violent creatures and can become overpowered by the sights and sounds of a bloodbowl game sending them into fits of uncontroled rage.
Whenever you declair an action with a Wild Animal roll a D6. On the roll of 2+ the action can be caried out normaly, however if a 1 is rolled the Wild animal has gone berserk. Wild animals who have gone berserk lose their taklezone and cannot assist in Blocks for the remainded of their teams turn. If the Wild Animal was holding the Ball he will drop it (droping the ball counts as a turn over). For his/her next turn only, your opponant may consider the Wild Animal to be a player on his team and may Block, Blitz, move or foul as normal but may not handle the ball. Wild Animals who have gone Berzerk that are used by the opposition to make a foul against their own team will not be sent off the field and the IGMIOY counter remains where it is."
My reasons for thinking this is an improvent on all other suggestions are as follows.
* It makes WA more of a liability than any other trait (especialy for ball carrying) but dos not make the WA unusable.
* It makes WA usable in any possition not just LoS Players.
* It keeps Wild animals Violent. I strongly oppose any WA rules that make WA's less likely to make a block/Blitz/foul than a normal player.
* It could make games more exiting.
* It does away with debates over nearest target etc..
* It does not give the possibility of a 'Free Blitz' to either team.
* It stops WA's beign surrounded and forced to make Turnover causing 2D against Blocks.
* Its quite simple comapired to a lot of other suggestions.
* WA's used on the LoS may occasionaly throw a swipe at one of their own players in the fury of the action but this isnt too serious IMO.
* Sometimes a WA may be used to blitz a ball carrier on his own team rather than the closest figure but this could be becuase he still remebers some of his basic training to attack people holding the ball but in his rage he has fogotten not to attack his own team when they have it.
Posted: Mon Apr 26, 2004 4:52 pm
by GalakStarscraper
This violates one of my rules of new BB rules:
"My opponent should touch my miniatures as absolutely as little as possible."
Galak
Posted: Mon Apr 26, 2004 4:54 pm
by Blammaham
If I were the opposing coach who got the WA for his next turn with this rule I would run him head long into the crowd for the free injury roll.S.
Posted: Mon Apr 26, 2004 5:01 pm
by Underdog
GalakStarscraper wrote:
"My opponent should touch my miniatures as absolutely as little as possible."
Galak
Why?
Its already a part of the game with Thrud.
Posted: Mon Apr 26, 2004 5:03 pm
by Underdog
Blammaham wrote:If I were the opposing coach who got the WA for his next turn with this rule I would run him head long into the crowd for the free injury roll.S.
I had meant to specificly write into the description that opposing coaches could not move the Wild Animal off the Pitch. Looks like I forgot to write it.
Posted: Mon Apr 26, 2004 5:10 pm
by GalakStarscraper
Underdog wrote:GalakStarscraper wrote:
"My opponent should touch my miniatures as absolutely as little as possible."
Galak
Why?
I spend a lot of time painting and converting my figs and nothing bugs me more than opponents who flick your players down from a successful knockdown or who basically show a complete disregard to the potential damage they might do to your hard work.
Now I know its a game, but I've played many a coach who treats opponent's figures with a decent amount of care. However, a rule that let opponent's grab my miniature and start moving him around the board ... just a little bit to much contact for me to enjoy.
Everyone has things that bug them ... and one of my biggest is folks that mistreat my miniatures (comes from being a collector I image).
Also ... I think you'll have a difficult time finding support for a rule where an opponent does things with a member of your team. Thrud only cost 50k to freeboot ... yet only one coach in over 100 games has ever done so in the MBBL. Folks don't like what is theirs becoming yours seems to be just one of those true items we have to acknowledge.
Galak
Posted: Mon Apr 26, 2004 5:20 pm
by Underdog
Ok well that sound like a personal Gripe to me (No offence intended. I have a huge amount of respect for you). I too care a great deal for my minitures but Ive never known an opponant misshandle a single figure of mine (I have only played about 30 different opponants though). And if anyone were to flick a miniture over when they knock them down I would get really quite cross but Im not so anal as to dislike other people picking them up and placing them back down somwwhere elso on the pitch and rolling a few dice if that was a rule in the game that works well.
Also I have writen here befor that I thought Thrud was made much too harsh Im not supprized nobody takes him. I dont think people not taking Thrud is necicarily a reflection of people disliking opponants handling their minitures so much as a reflection that the rules for thrudd are unfair on the hiring team. The rule Ive suggested above are not nearly as harsh as Thrud and IMO would make WA's much more playable than they currently are whilest maintaining their Wildness.
Posted: Mon Apr 26, 2004 5:54 pm
by Gus
you think this rule would make WA more playable than the current 2+ for block/blitz or 4+ for anything else, and no roll to go from stun to prone ?
wow... i think we all agree that the new WA rules make them too good... even the 4+ for anything but block made them way better than the former rule of having to move first and block.
and i agree with Galak, not quite for the same reasons but still: i don't like the idea of my opponent having to move one of my players...
Posted: Mon Apr 26, 2004 6:42 pm
by Underdog
No I think the rule you mentioned (2+ for block/blitz or 4+ for anything else, and no roll to go from stun to prone) is perfectly playable but not very wild.
By 'current' I was (incorrectly) refuring to the Goes first, must block, no assists version (that I have in my printed version of LRB) which has been braudly agreed is unplayable.
That was a mistake not to make that clear in my post. To be honest with so many versions knocking around its getting hard to make it clear which one you are talking about.
The problem with the new one (besides being very-non-wild and too similar too bonehead types) is that it doesnt have much of a drawback for failing. IMO Wild animals should do something unpredicatable and violent when they fail their rolls.
Posted: Mon Apr 26, 2004 8:30 pm
by Munkey
GalakStarscraper wrote:This violates one of my rules of new BB rules:
"My opponent should touch my miniatures as absolutely as little as possible."
Galak
Now that's a good rule, the more of my figures I actually paint the more I start to think like this - especially given how long it takes me to actually paint one fig.
As for the WA, I for one certainly wouldn't take one if this rule was used, too much of a liability not to mention the annoyance of killing your own players. I think it's a fairly accurate observation to say that players don't like the idea of opponents profiting from their team members, I have avoided Thrudd for that very reason.
Posted: Tue Apr 27, 2004 5:49 am
by duff
I tend to agree with underdog, when wild animals go wrong they should have the chance to do so explosivly!
Posted: Tue Apr 27, 2004 7:07 am
by Darkson
Underdog wrote:By 'current' I was (incorrectly) refuring to the Goes first, must block, no assists version (that I have in my printed version of LRB) which has been braudly agreed is unplayable.
That is no longer the "current" WA rules, the Block/4+ anything else is currently the official rule.
Posted: Tue Apr 27, 2004 11:39 am
by Underdog
Darkson wrote:Underdog wrote:By 'current' I was (incorrectly) refuring to the Goes first, must block, no assists version (that I have in my printed version of LRB) which has been braudly agreed is unplayable.
That is no longer the "current" WA rules, the Block/4+ anything else is currently the official rule.
Yes well you can kind of see my problem as that is a different rule again to the one Gus Refured to as 'current'.
As I have acknowledged already I did make a mistake. By writing 'current' I meant the rule my own league was currently using which to recap is the now quite old 'Must Block, move first, No Assist' version. It is this rule that I said was unplayable and all the new rules that have been suggested 'Freeblock 4+ anythign else' or whatever that I hate because they actualy make wild animals incredibly boring LoS-only players who occasionaly stand around doing nothing when they are left on their own. How stunningly Unwild is that? Its a terrible fix IMO.
They are not Really Stupid they are Wild.
Posted: Tue Apr 27, 2004 3:18 pm
by Circular_Logic
Gus wrote:wow... i think we all agree that the new WA rules make them too good... even the 4+ for anything but block made them way better than the former rule of having to move first and block.
The old Wild Animal was one of the best NegaTraits around. If you coached your BG right, then a Wild Animal was the best thing to have. Trapping only occurs in rare situations and it only hurts without block/pro.
Posted: Tue Apr 27, 2004 8:45 pm
by Dark Lord (retired)
I think the current WA is ok if they would drop the price to reflect the nerfing it took, or drop it to a 2+.